For audio and sound FX research in digital games and related fields. Also, research on flow, affect and emotion as it relates to immersion in virtual environments generally.
Recent additions or edits
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Fairclough, S. H. (2007). Psychophysiological inference and physiological computer games. Paper presented at Brainplay’07: Brain-Computer Interfaces and Games, Salzburg, Austria.
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Last edited by: super
2010-01-14 09:45:12
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Pop. 2.03%
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Canossa, A. (2009). Play-persona: Modeling player behaviour in computer games. Unpublished PhD thesis, Danish Design School of Copenhagen, Denmark.
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Added by: super
2009-12-11 08:50:41
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Pop. 2.03%
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Douglas, Y., & Hargadon, A. (2000, May 30—June 3). The pleasure principle: Immersion, engagement, flow. Paper presented at Proceedings of the eleventh ACM on Hypertext and hypermedia, San Antonio, Texas.
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Added by: super
2009-12-04 05:58:50
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Pop. 2.54%
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Brown, E., & Cairns, P. (2004, April 24—29). A grounded investigation of game immersion. Paper presented at Human Factors in Computing Systems, Vienna.
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Last edited by: super
2009-12-03 04:23:35
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Pop. 2.03%
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Jennett, C., Cox, A. L., & Cairns, P. A. (2009, April 4—9). Investigating computer game immersion and the component real world dissociation. Paper presented at Human Factors in Computing Systems, Boston, MA.
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Added by: super
2009-11-27 05:26:53
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Pop. 2.03%
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Pace, S. (2008, May 12—15). Immersion, flow and the experiences of game players. Paper presented at Simulation Technology and Training Conference, Melbourne.
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Added by: super
2009-11-27 05:22:11
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Pop. 2.54%
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Cheng, K., & Cairns, P. A. (2005, April 2—7). Behaviour, realism and immersion in games. Paper presented at Conference on Human Factors in Computing Systems, Portland, Oregon.
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Added by: super
2009-11-27 05:15:40
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Pop. 1.52%
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van den Hoogen, W. M., IJsselsteijn, W. A., & de Kort, Y. A. W. (2009, September 1—4). Effects of sensory immersion on behavioural indicators of player experience: Movement synchrony and controller pressure. Paper presented at Breaking New Ground: Innovation in Games, Play, Practice and Theory, Brunel University.
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Added by: super
2009-11-02 07:05:49
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Pop. 2.03%
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Shilling, R., Zyda, M., & Wardynski, E. C. (2002). Introducing emotion into military simulation and videogame design: America’s Army: Operations and VIRTE. Paper presented at GameOn, London.
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Last edited by: super
2009-09-26 14:39:27
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Pop. 22.84%
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Jørgensen, K. (2006, October 11—12). On the functional aspects of computer game audio. Paper presented at Audio Mostly 2006, Piteå, Sweden.
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Last edited by: super
2009-09-20 10:53:05
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Pop. 35.03%
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