Digital Game Audio WIKINDX

WIKINDX

WIKINDX

For audio and sound FX research in digital games and related fields. Also, research on flow, affect and emotion as it relates to immersion in virtual environments generally.
 

Recent additions or edits

Bridgett, R. (2010). From the shadows of film sound: Cinematic production & creative process in video game audio.    Last edited by: Sander H.
2012-02-01 15:45:22
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Huiberts, S. (2011). Listen: Improving the cooperation between game designers and audio designers. Unpublished paper presented at Think Design Play: The fifth international conference of the Digital Research Association (DIGRA), Hilversum, the Netherlands.    Added by: Sander H.
2012-02-01 14:59:15
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Grimshaw, M. (2012). Sound and player immersion in digital games. In T. Pinch & K. Bijsterveld (Eds.), Oxford Handbook of Sound Studies (pp. 347–366). New York: Oxford University Press.    Added by: super
2012-01-20 16:28:26
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Tinwell, A., Grimshaw, M., & Williams, A. (2011). The uncanny wall. International Journal of Arts and Technology, 4(3), 326–341.    Last edited by: super
2011-11-15 10:11:14
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Garner, T., & Grimshaw, M. (2011, September 7—9). A climate of fear: Considerations for designing an acoustic ecology for fear. Paper presented at Audio Mostly 2011, Coimbra, Portugal.    Last edited by: super
2011-09-20 22:12:18
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Tinwell, A., Grimshaw, M., & Abdel Nabi, D. Effect of emotion and articulation of speech on the uncanny valley in virtual characters. Paper presented at ACII 2011 Part II, Memphis.    Added by: super
2011-09-13 04:03:49
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Byrne, R. M. J. (2007). The rational imagination: How people create alternatives to reality. Cambridge: The MIT Press.    Added by: super
2011-08-27 04:49:23
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Damasio, A. (2006). Descartes' error (Revised ed.) London: Vintage.    Added by: super
2011-08-19 04:51:35
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Ward, M. (2010). Voice, videogames, and the technologies of immersion. In N. Neumark, R. Gibson & T. van Leeuwen (Eds.), VOICE Vocal Aesthetics in Digital Arts and Media (pp. 265–277). Cambridge, Massachusetts: MIT Press.    Added by: super
2011-07-21 10:38:46
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Nacke, L., & Grimshaw, M. (2011). Player-game interaction through affective sound. In M. Grimshaw (Ed.), Game sound technology and player interaction: concepts and developments (pp. 264–285). Hershey (PA): IGI.    Added by: super
2011-07-14 09:33:50
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