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Jentsch, E. (1997). On the psychology of the uncanny. Angelaki, 2(1), 7–16.
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Added by: super
2010-09-06 12:21:20
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Pop. 0.91%
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Eliot, T. S. (1945). Burnt Norton. In Four Quartets.
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Last edited by: super
2010-07-14 02:58:08
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Pop. 4.55%
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Consalvo, M. (2003). Zelda 64 and video game fans. Television & New Media, 4, 321–334.
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Added by: super
2010-07-01 03:11:16
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Pop. 69.55%
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Tinwell, A., Grimshaw, M., & Williams, A. (2010). Uncanny behaviour in survival horror games. Journal of Gaming and Virtual Worlds, 2(1), 3–25.
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Last edited by: super
2010-06-29 03:29:01
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Pop. 6.36%
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Nacke, L., Grimshaw, M., & Lindley, C. A. (2010). More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter game. Interacting with Computers, 22(5).
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Last edited by: super
2010-06-29 02:38:12
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Pop. 8.64%
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Moll, J., Huang, Y., & Sallnäs, E.-L. (2010). Audio makes a difference in haptic collaborative virtual environments. Interacting with Computers, 22(5).
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Added by: super
2010-06-29 02:37:44
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Pop. 5.91%
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Kallinen, K., & Ravaja, N. (2007). Comparing speakers versus headphones in listening to news from a computer: Individual differences and psychophysiological responses. Computers in Human Behavior, 23(1), 303–317.
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Added by: super
2010-06-01 04:32:35
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Pop. 9.09%
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Grimshaw, M. (2010). Relaciones mediadas por el sonido entre jugadores en el entorno de juegos multijugador. Comunicar, 34, 73–81.
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Last edited by: super
2010-04-19 08:43:26
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Pop. 10.45%
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Fried, M. (1980). Absorption and theatricality: Painting and beholder in the age of Diderot. Berkeley: University of California Press.
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Last edited by: super
2010-02-09 23:43:20
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Pop. 11.82%
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Fairclough, S. H. (2007). Psychophysiological inference and physiological computer games. Paper presented at Brainplay’07: Brain-Computer Interfaces and Games, Salzburg, Austria.
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Last edited by: super
2010-01-14 09:45:12
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Pop. 13.64%
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