Digital Game Audio WIKINDX

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For audio and sound FX research in digital games and related fields. Also, research on flow, affect and emotion as it relates to immersion in virtual environments generally.
 

Recent additions or edits

Jentsch, E. (1997). On the psychology of the uncanny. Angelaki, 2(1), 7–16.    Added by: super
2010-09-06 12:21:20
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Eliot, T. S. (1945). Burnt Norton. In Four Quartets.    Last edited by: super
2010-07-14 02:58:08
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Consalvo, M. (2003). Zelda 64 and video game fans. Television & New Media, 4, 321–334.    Added by: super
2010-07-01 03:11:16
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Tinwell, A., Grimshaw, M., & Williams, A. (2010). Uncanny behaviour in survival horror games. Journal of Gaming and Virtual Worlds, 2(1), 3–25.    Last edited by: super
2010-06-29 03:29:01
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Nacke, L., Grimshaw, M., & Lindley, C. A. (2010). More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter game. Interacting with Computers, 22(5).    Last edited by: super
2010-06-29 02:38:12
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Moll, J., Huang, Y., & Sallnäs, E.-L. (2010). Audio makes a difference in haptic collaborative virtual environments. Interacting with Computers, 22(5).    Added by: super
2010-06-29 02:37:44
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Kallinen, K., & Ravaja, N. (2007). Comparing speakers versus headphones in listening to news from a computer: Individual differences and psychophysiological responses. Computers in Human Behavior, 23(1), 303–317.    Added by: super
2010-06-01 04:32:35
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Grimshaw, M. (2010). Relaciones mediadas por el sonido entre jugadores en el entorno de juegos multijugador. Comunicar, 34, 73–81.    Last edited by: super
2010-04-19 08:43:26
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Fried, M. (1980). Absorption and theatricality: Painting and beholder in the age of Diderot. Berkeley: University of California Press.    Last edited by: super
2010-02-09 23:43:20
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Fairclough, S. H. (2007). Psychophysiological inference and physiological computer games. Paper presented at Brainplay’07: Brain-Computer Interfaces and Games, Salzburg, Austria.    Last edited by: super
2010-01-14 09:45:12
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