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Proceedings Article: BibTeX citation key:  Pace2008   Email resource to friend
Pace, S. (2008, May 12—15). Immersion, flow and the experiences of game players. Paper presented at Simulation Technology and Training Conference, Melbourne.
Added by: super 2009-11-27 05:22:11
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Categories: General
Keywords: Flow, Immersion
Creators: Pace
Publisher: simulation Industry Association of Australia (Melbourne)
Collection: Simulation Technology and Training Conference
Bibliographies: Computer Game Audio

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Abstract
"Immersion—also described as engagement, involvement, presence, or a sense of ‘being there’ in a virtual environment—is widely considered to be a desirable element of instructional computer games and simulations, but the experience is poorly understood. This paper provides some insights into the nature of immersion obtained from a qualitative study of the flow experiences of computer game players. Flow is an enjoyable state of intense mental focus that is sometimes experienced by individuals who are engaged in a challenging activity."
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Further information may be found at:
http://www.siaa.asn.au/get/2451314720.pdf

 
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