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Proceedings Article: ID no. (ISBN etc.):  1-58113-227-1 BibTeX citation key:  Douglas2000   Email resource to friend
Douglas, Y., & Hargadon, A. (2000, May 30—June 3). The pleasure principle: Immersion, engagement, flow. Paper presented at Proceedings of the eleventh ACM on Hypertext and hypermedia, San Antonio, Texas.
Added by: super 2009-12-04 05:58:50
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Categories: General
Keywords: Engagement, Flow, Immersion, Schemas
Creators: Douglas, Hargadon
Publisher: ACM (San Antonio, Texas)
Collection: Proceedings of the eleventh ACM on Hypertext and hypermedia
Bibliographies: Computer Game Audio

Peer reviewed
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Abstract
"While few critics writing on readers and hypertext have focussed on the affective pleasures of reading hypertext fiction or interactive narratives like Myst, those who assess the experience of reading them tend to assume interactive texts should be either immersive or engaging. This study uses schema theory to define the characteristics of immersion and engagement in both conventional and new media. After examining how readers' experiences of these two different aesthetics may be enhanced or diminished by interface design, options for navigation, and other features, the essay concludes by looking beyond immersion and engagement to "flow;" [sic] a state in which readers are both immersed and engaged."
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Further information may be found at:
http://portal.acm.org/ft_gateway.cfm?id=336354&type=pdf

 
Digital Object Identifier (DOI):
10.1145/336296.336354

 
Notes
Broad definitions of immersion from books to digital games. Flow, according to the authors, is a combination of immersion and engagement.

In the article, 'the reader' is a reader of books, films, games etc.
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