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Proceedings Article: BibTeX citation key:  Fairclough2007   Email resource to friend
Fairclough, S. H. (2007). Psychophysiological inference and physiological computer games. Paper presented at Brainplay’07: Brain-Computer Interfaces and Games, Salzburg, Austria.
Added by: super 2010-01-14 09:44:12    Last edited by: super 2010-01-14 09:45:12
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Categories: General
Keywords: Emotion, Engagement, Psychology, Psychophysiology
Creators: Fairclough
Publisher: Workshop at the Int. Conf. on Advances in Computer Entertainment (Salzburg, Austria)
Collection: Brainplay’07: Brain-Computer Interfaces and Games
Bibliographies: Computer Game Audio

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Abstract
"This paper is concerned with the use of real-time psychophysiological monitoring to control the interaction between the player and the computer game. In the context of the current paper, psychophysiology is used to represent the cognitive/motivational/emotional state of the player. The paper explores fundamental concepts and assumptions underpinning the design of a physiological computer game, including: (1) the use of psycho-physiological inference, (2) the representation of the state of the player, and (3) the biocybernetic control loop."
Added by: super    Last edited by: super

 
Further information may be found at:
http://hmi.ewi.utwente.nl/brainplay07_files/fairclough.pdf

 
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