Sound Research WIKINDX

This originally started off with a focus on sound in digital games and related fields such as flow, affect, and emotion as they relate to immersion/presence in virtual worlds generally. However, it has expanded and now deals with sound in any context or research field as well as areas of interest more further afield.  
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Minsky, M. (1980). Telepresence. Omni, 45–51. 
Added by: Mark Grimshaw 13 Apr 2017 11:03:18 Europe/Copenhagen Pop. 19%
von Hornbostel, E. (1938). The unity of the senses (E. Koffka & W. Vinton, Trans.). In W. D. Ellis (Ed.), A Source Book of Gestalt Psychology (pp. 210–216). New York: Harcourt-Brace. 
Last edited by: Mark Grimshaw 27 Mar 2017 13:16:40 Europe/Copenhagen Pop. 11.5%
Lloyd, D. M., Merat, N., McGlone, F., & Spence, C. (2003). Crossmodal links between audition and touch in covert endogenous spatial attention. Perception & Psychophysics, 65(6), 901–924. 
Last edited by: Mark Grimshaw 27 Mar 2017 12:55:25 Europe/Copenhagen Pop. 16.75%
Ferris, T. K., & Sarter, N. B. (2008). Cross-modal links among vision, audition, and touch in complex environments. Human Factors, 50(1), 17–26. 
Last edited by: Mark Grimshaw 27 Mar 2017 12:54:17 Europe/Copenhagen Pop. 31%
Slater, M. (1999). Measuring presence: A response to the Witmer and Singer presence questionnaire. Presence: Teleoperators and Virtual Environments, 8(5), 560–565. 
Last edited by: Mark Grimshaw 22 Mar 2017 09:47:43 Europe/Copenhagen Pop. 22.25%
Ntalampiras, S. (2017). A transfer learning framework for predicting the emotional content of generalized sound events. Journal of the Acoustical Society of America, 141(3). 
Added by: Mark Grimshaw 16 Mar 2017 11:59:37 Europe/Copenhagen Pop. 22.75%
Miani, A. (2016). The impact of sex and menstrual cycle on rhythmic synchronization: An experimental approach. Unpublished Thesis Masters, Århus Universitet, Denmark. 
Last edited by: Mark Grimshaw 13 Mar 2017 19:46:24 Europe/Copenhagen Pop. 62.5%
Lee, K. M. (2004). Presence explicated. Communication Theory, 14(1), 27–50. 
Added by: Mark Grimshaw 23 Feb 2017 13:41:25 Europe/Copenhagen Pop. 21.5%
Gee, J. P. (2008). Video games and embodiment. Games and Culture, 3(3-4). 
Last edited by: Mark Grimshaw 23 Feb 2017 13:36:46 Europe/Copenhagen Pop. 20.5%
Sas, C. (2003). The presence equation: An investigation into cognitive factors underlying presence. Presence, 12(5), 523–537. 
Added by: Mark Grimshaw 23 Feb 2017 13:27:55 Europe/Copenhagen Pop. 17.75%
wikindx 4.2.2 ©2014 | Total resources: 833 | Database queries: 71 | Script execution: 0.31072 secs | Style: American Psychological Association (APA) | Bibliography: WIKINDX Master Bibliography