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van Elferen, I. (2011). ¡un forastero! Issues of virtuality and diegesis in videogame music. Music and the Moving Image, 4(2), 30–39.   
Added by: Mark Grimshaw 10 Jul 2012 11:28:50 Europe/Copenhagen Pop. 13%
Dean, R. T., & Bailes, F. (2007). 'Human understanding' in imagining and organising sound: Some implications of John Locke's essay for ecological, cognitive and embodied approaches to composition. Organized Sound, 12(1), 89–95.   
Last edited by: Mark Grimshaw 25 Dec 2014 11:01:45 Europe/Copenhagen Pop. 16.25%
Jørgensen, K. (2007). ‘What are those grunts and growls over there?’ Computer game audio and player action. Unpublished PhD Dissertation.   
Last edited by: Mark Grimshaw 21 Nov 2008 10:57:14 Europe/Copenhagen Pop. 4.5%
Wang, Q. J., Wang, S., & Spence, C. (2016). "Turn up the taste": Assessing the role of taste intensity and emotion in mediating crossmodal correspondences between basic tastes and pitch. Chemical Senses, 41, 345–356.   
Last edited by: Mark Grimshaw 06 May 2016 06:35:39 Europe/Copenhagen Pop. 39.5%
Freud, S. (1919). The "uncanny". Imago, V.   
Last edited by: Mark Grimshaw 06 May 2016 06:37:14 Europe/Copenhagen Pop. 30.75%
Belton, J. (1992). 1950s magnetic sound: The frozen revolution. In R. Altman (Ed.), Sound Theory Sound Practice (pp. 154–167). New York: Routledge.   
Added by: Mark Grimshaw 26 Oct 2004 14:44:51 Europe/Copenhagen Pop. 5%
Velleman, E., van Tol, R., Huiberts, S., & Verwey, H. (2004). 3d shooting games, multimodal games, sound games and more working examples of the future of games for the blind. Lecture Notes in Computer Science, 3118, 257–263.   
Added by: Mark Grimshaw 23 May 2005 15:45:15 Europe/Copenhagen Pop. 5%
Zhou, Z., Cheok, A. D., & Pan, J. (2004). 3d story cube: An interactive tangible user interface for storytelling with 3d graphics and audio. Personal and Ubiquitous Computing, 8(5), 374–376.   
Added by: Mark Grimshaw 19 Apr 2005 13:37:05 Europe/Copenhagen Pop. 5.25%
Abraham Kuyper bibliography. (2006). Retrieved August 3, 2006, from http://www.kuyperresearch.org/wikindx3/   
Last edited by: Mark Grimshaw 23 Sep 2006 08:26:49 Europe/Copenhagen Pop. 6%
Fried, M. (1980). Absorption and theatricality: Painting and beholder in the age of Diderot. Berkeley: University of California Press.   
Last edited by: Mark Grimshaw 14 Mar 2016 15:37:34 Europe/Copenhagen Pop. 7.5%
Somers, E. 2000, April 2—5 Abstract sound objects to expand the vocabulary of sound design for visual and theatrical media. Paper presented at 6th International Conference on Auditory Display, Atlanta.   
Added by: Mark Grimshaw 16 Sep 2005 13:58:21 Europe/Copenhagen Pop. 4.75%
Nagel, T. The absurd. The Journal of Philosophy, 68(20), 716–727.   
Added by: Mark Grimshaw 13 Jan 2015 10:59:38 Europe/Copenhagen Pop. 12.25%
Williamson, B. (2003) Accessing games through sound, motion and emotion. March 12, 2004, http://www.gamasutra.co ... 030528/whitmore_pfv.htm   
Added by: Mark Grimshaw 19 Sep 2004 11:15:40 Europe/Copenhagen Pop. 4.25%
Dhomont, F. (1995) Acousmatic update. Contact!, 8(2) February 5, 2014, http://cec.sonus.ca/contact/contact82Dhom.html   
Last edited by: Mark Grimshaw 06 Feb 2014 15:54:23 Europe/Copenhagen Pop. 5.25%
Böhme, G. (2000). Acoustic atmospheres: A contribution to the study of ecological acoustics. Soundscape, 1(1), 14–18.   
Added by: Mark Grimshaw 10 Oct 2006 08:30:18 Europe/Copenhagen Pop. 6.25%
Truax, B. (2001). Acoustic communication 2nd ed. Westport, Conn: Ablex.   
Last edited by: Mark Grimshaw 09 Feb 2008 15:40:55 Europe/Copenhagen Pop. 6%
Davis, E. (1997) Acoustic cyberspace. March 15, 2011, http://www.techgnosis.com/acoustic.html   
Added by: Mark Grimshaw 15 Mar 2011 11:57:03 Europe/Copenhagen Pop. 6.25%
Breitsameter, S. (2003). Acoustic ecology and the new electroacoustic space of digital networks. Soundscape, 4(2), 24–30.   
Last edited by: Mark Grimshaw 06 Dec 2006 10:41:12 Europe/Copenhagen Pop. 6%
Grimshaw, M. (2007). The acoustic ecology of the first-person shooter. Unpublished PhD thesis, University of Waikato, New Zealand.   
Added by: Mark Grimshaw 30 May 2007 16:07:54 Europe/Copenhagen Pop. 6.5%
Grimshaw, M. (2008). The acoustic ecology of the first-person shooter: The player experience of sound in the first-person shooter computer game. Saarbrücken: VDM Verlag Dr. Mueller.   
Added by: Mark Grimshaw 11 Aug 2008 13:42:25 Europe/Copenhagen Pop. 6.5%
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wikindx 4.2.2 ©2014 | Total resources: 834 | Database queries: 111 | Script execution: 0.37143 secs | Style: American Psychological Association (APA) | Bibliography: WIKINDX Master Bibliography