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Revill, G. (2016). How is space made in sound? Spatial mediation, critical phenomenology and the political agency of sound. Progress in Human Geography, 40(2), 240–256.   
Added by: Mark Grimshaw 07 Jan 2017 16:12:24 Europe/Copenhagen Pop. 37.5%
Ntalampiras, S. (2017). A transfer learning framework for predicting the emotional content of generalized sound events. Journal of the Acoustical Society of America, 141(3).   
Added by: Mark Grimshaw 16 Mar 2017 11:59:37 Europe/Copenhagen Pop. 25%
Keeler, J. R., Roth, E. A., Neuser, B. L., Spitsbergen, J. M., Waters, D. J. M., & Vianney, J.-M. (2015). The neurochemistry and social flow of singing: Bonding and oxytocin. Frontiers in Human Neuroscience, 9(518).   
Added by: Mark Grimshaw 31 Jan 2017 07:47:32 Europe/Copenhagen Pop. 89.5%
Williams, D., Mears, J., Kirke, A., Miranda, E., Daly, I., & Malik, A., et al. (2016). A perceptual and affective evaluation of an affectively-driven engine for video game soundtracking. ACM Computers in Entertainment, 14(3).   
Last edited by: Mark Grimshaw 20 Feb 2017 09:18:17 Europe/Copenhagen Pop. 18%
Miani, A. (2016). The impact of sex and menstrual cycle on rhythmic synchronization: An experimental approach. Unpublished Thesis Masters, Århus Universitet, Denmark.   
Last edited by: Mark Grimshaw 13 Mar 2017 19:46:24 Europe/Copenhagen Pop. 93%
Slater, M. (1999). Measuring presence: A response to the Witmer and Singer presence questionnaire. Presence: Teleoperators and Virtual Environments, 8(5), 560–565.   
Last edited by: Mark Grimshaw 22 Mar 2017 09:47:43 Europe/Copenhagen Pop. 15.75%
Lee, K. M. (2004). Presence explicated. Communication Theory, 14(1), 27–50.   
Added by: Mark Grimshaw 23 Feb 2017 13:41:25 Europe/Copenhagen Pop. 15.75%
Gee, J. P. (2008). Video games and embodiment. Games and Culture, 3(3-4).   
Last edited by: Mark Grimshaw 23 Feb 2017 13:36:46 Europe/Copenhagen Pop. 15.75%
Schulkin, J., & Raglan, G. B. (2014). The evolution of music and human social capability. Frontiers in Neuroscience, 8.   
Added by: Mark Grimshaw 30 May 2016 10:41:53 Europe/Copenhagen Pop. 15.5%
Abbate, C. (2004). Music: Drastic or gnostic? Critical Inquiry, 30(3), 505–536.   
Added by: Mark Grimshaw 18 May 2016 12:03:01 Europe/Copenhagen Pop. 74%
Garner, T., & Jordanous, A. 2016, June 27 Emergent perception and video games that listen: Applying sonic virtuality for creative and intelligent npc behaviours. Unpublished paper presented at The 2nd Computational Creativity and Games Workshop, Paris.   
Last edited by: Mark Grimshaw 01 Aug 2016 06:38:21 Europe/Copenhagen Pop. 31.75%
Sas, C. (2003). The presence equation: An investigation into cognitive factors underlying presence. Presence, 12(5), 523–537.   
Added by: Mark Grimshaw 23 Feb 2017 13:27:55 Europe/Copenhagen Pop. 15%
Zatorre, R. J., Belin, P., & Penhune, V. B. (2002). Structure and function of auditory cortex: Music and speech. Trends in Cognitive Science, 6(1), 37–46.   
Added by: Mark Grimshaw 30 May 2016 10:36:35 Europe/Copenhagen Pop. 15%
Pinch, T., & Bijsterveld, K. (2012). New keys to the world of science. In T. Pinch & K. Bijsterveld (Eds.), The Oxford Handbook of Sound Studies (pp. 3–35). New York: Oxford University Press.   
Added by: Mark Grimshaw 13 May 2016 14:17:18 Europe/Copenhagen Pop. 14%
Talling, J. C., Waran, N. K., Walthes, C. M., & Lines, J. A. (1996). Behavioural and physiological responses of pigs to sound. Applied Animal Behaviour Science, 48(3-4), 187–201.   
Added by: Mark Grimshaw 30 Jan 2017 11:17:16 Europe/Copenhagen Pop. 13.75%
Sterne, J. (2012). Sonic imaginations. In J. Sterne (Ed.), The Sound Studies Reader (pp. 1–17). London: Routledge.   
Added by: Mark Grimshaw 13 May 2016 14:30:26 Europe/Copenhagen Pop. 13.5%
Gettier, E. (1963). Is justified true belief knowledge? Analysis, 23(6), 121–123.   
Added by: Mark Grimshaw 07 Jan 2017 12:24:10 Europe/Copenhagen Pop. 13.25%
Bull, M., & Back, L. (Eds.). (2003). The auditory culture reader. Oxford: Berg.   
Added by: Mark Grimshaw 14 May 2016 11:14:31 Europe/Copenhagen Pop. 13%
Erlmann, V. (Ed.). (2004). Hearing cultures: Essays on sound, listening and modernity. Oxford: Berg.   
Added by: Mark Grimshaw 13 May 2016 13:02:48 Europe/Copenhagen Pop. 11.75%
Garner, T. A. (2016). From sinewaves to physiologically-adaptive soundscapes: The evolving relationship between sound and emotion in video games. In K. Karpouzis & G. N. Yannakakis (Eds.), Emotion in Games Vol. 4, (pp. 197–214). Berlin: Springer.   
Added by: Mark Grimshaw 08 Nov 2016 09:37:37 Europe/Copenhagen Pop. 11%
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wikindx 4.2.2 ©2014 | Total resources: 832 | Database queries: 115 | Script execution: 1.46712 secs | Style: American Psychological Association (APA) | Bibliography: WIKINDX Master Bibliography