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Revill, G. (2016). How is space made in sound? Spatial mediation, critical phenomenology and the political agency of sound. Progress in Human Geography, 40(2), 240–256.   
Added by: Mark Grimshaw 07 Jan 2017 16:12:24 Europe/Copenhagen Pop. 43%
Grimshaw, M., Walther-Hansen, M., & Knakkergaard, M. (Eds.). (2018). The Oxford handbook of sound and imagination Vol. 1 & 2. New York: Oxford University Press.   
Last edited by: Mark Grimshaw 10 Oct 2015 17:34:42 Europe/Copenhagen Pop. 14.25%
Ntalampiras, S. (2017). A transfer learning framework for predicting the emotional content of generalized sound events. Journal of the Acoustical Society of America, 141(3).   
Added by: Mark Grimshaw 16 Mar 2017 11:59:37 Europe/Copenhagen Pop. 22.75%
Williams, D., Mears, J., Kirke, A., Miranda, E., Daly, I., & Malik, A., et al. (2016). A perceptual and affective evaluation of an affectively-driven engine for video game soundtracking. ACM Computers in Entertainment, 14(3).   
Last edited by: Mark Grimshaw 20 Feb 2017 09:18:17 Europe/Copenhagen Pop. 19%
Wang, Q. J., Wang, S., & Spence, C. (2016). "Turn up the taste": Assessing the role of taste intensity and emotion in mediating crossmodal correspondences between basic tastes and pitch. Chemical Senses, 41, 345–356.   
Last edited by: Mark Grimshaw 06 May 2016 06:35:39 Europe/Copenhagen Pop. 48%
Walther-Hansen, M., & Grimshaw, M. 2016, October 2—4 Being in a virtual world: Presence, environment, salience, sound. Paper presented at Audio Mostly 2016.   
Last edited by: Mark Grimshaw 08 Nov 2016 09:33:09 Europe/Copenhagen Pop. 90.5%
Miani, A. (2016). The impact of sex and menstrual cycle on rhythmic synchronization: An experimental approach. Unpublished Thesis Masters, Århus Universitet, Denmark.   
Last edited by: Mark Grimshaw 13 Mar 2017 19:46:24 Europe/Copenhagen Pop. 62.5%
Grimshaw, M. (2016). The privatization of sound space. In V. Meelberg, M. Cobussen & B. Truax (Eds.), The Routledge Companion to Sounding Art London: Routledge.   
Added by: Mark Grimshaw 11 Oct 2015 08:52:13 Europe/Copenhagen Pop. 13.25%
Grimshaw, M. (2016). Computer game sound: From diegesis to immersion to sonic emotioneering. In J. G. Papenburg & H. Schulze (Eds.), Sound as Popular Culture: A Research Companion Cambridge, Massachusetts: MIT Press.   
Last edited by: Mark Grimshaw 12 Oct 2015 08:05:51 Europe/Copenhagen Pop. 15%
Garner, T. A. (2016). From sinewaves to physiologically-adaptive soundscapes: The evolving relationship between sound and emotion in video games. In K. Karpouzis & G. N. Yannakakis (Eds.), Emotion in Games Vol. 4, (pp. 197–214). Berlin: Springer.   
Added by: Mark Grimshaw 08 Nov 2016 09:37:37 Europe/Copenhagen Pop. 40.75%
Gallese, V. (2016). The multimodal nature of visual perception: Facts and speculations. Gestalt Theory, 38(2/3), 127–140.   
Added by: Mark Grimshaw 09 Dec 2016 11:29:57 Europe/Copenhagen Pop. 16%
J. Fagerlönn & S. Larsson (Eds.) Proceedings of the 10th audio mostly: A conference on interaction with sound. 2016. October 4—6 2016978-1-4503-4822-5.   
Added by: Mark Grimshaw 07 Oct 2016 05:34:51 Europe/Copenhagen Pop. 15.75%
Cunningham, S. 2016, October 4—6 The sound of the smell (and taste) of my shoes too: Mapping the senses using emotion as a medium. Paper presented at Audio Mostly 2016, New York.   
Added by: Mark Grimshaw 08 Nov 2016 09:32:27 Europe/Copenhagen Pop. 12.75%
Tinwell, A., Grimshaw, M., & Abdel Nabi, D. (2015). The effect of onset asynchrony in audio-visual speech and the Uncanny Valley in virtual characters. International Journal of Mechanisms and Robotic Systems, 2(2), 97–110.   
Last edited by: Mark Grimshaw 11 Mar 2016 09:23:20 Europe/Copenhagen Pop. 22.5%
Grimshaw, M., & Walther-Hansen, M. 2015, October 7—9 The sound of the smell of my shoes. Paper presented at The 10th Audio Mostly Conference.   
Last edited by: Mark Grimshaw 04 Nov 2015 11:46:33 Europe/Copenhagen Pop. 35%
Grimshaw, M., & Garner, T. A. (2015). Sonic virtuality: Sound as emergent perception. New York: Oxford University Press.   
Last edited by: Mark Grimshaw 31 May 2015 15:30:16 Europe/Copenhagen Pop. 15.5%
Falconer, L., & Green, J. (2015). Exploring the learning potential of acoustic design in 3D virtual environments. Literacy Information and Computer Education Journal, 6(1), 1267–1273.   
Last edited by: Mark Grimshaw 22 Mar 2015 20:15:49 Europe/Copenhagen Pop. 12.75%
Pollick, F. E. (In print). In search of the Uncanny Valley. In K. Grammer & A. Juett (Eds.), Analog Communication: Evolution, Brain Mechanisms, Dynamics, Simulation Cambridge, Massachusetts: MIT Press.   
Last edited by: Mark Grimshaw 15 May 2009 09:38:44 Europe/Copenhagen Pop. 7.25%
Sounding out! (n.d.). February 5, 2016, http://soundstudiesblog ... mental-sound-practices/   
Last edited by: Mark Grimshaw 05 Feb 2016 11:09:07 Europe/Copenhagen Pop. 17%
Garner, T., & Jordanous, A. 2016, June 27 Emergent perception and video games that listen: Applying sonic virtuality for creative and intelligent npc behaviours. Unpublished paper presented at The 2nd Computational Creativity and Games Workshop, Paris.   
Last edited by: Mark Grimshaw 01 Aug 2016 06:38:21 Europe/Copenhagen Pop. 41.25%
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wikindx 4.2.2 ©2014 | Total resources: 833 | Database queries: 115 | Script execution: 0.30428 secs | Style: American Psychological Association (APA) | Bibliography: WIKINDX Master Bibliography