Sound Research WIKINDX

Random Metadata

Röber, N., & Masuch, M. 2004, November 8—10 Auditory game authoring: From virtual worlds to auditory environments. Paper presented at International Conference on Computer Games: Artificial Intelligence, Design and Education, University of Wolverhampton, UK. 
Last edited by: Mark Grimshaw 2005-08-31 14:51:20 Pop. 2.5%
      The authors divide sound in [game] auditory environments into:

  1. Story-related sound textures. Sounds can be activated by user interaction. Can be one sound or layered sounds and drive the narrative onward.
  2. Environmental sound textures. Characterise story-related sound textures in different environments. The example they give is tyres on a moving car in different environments. Tyres are the story-related sound texture; dirt road, wet tarmac etc. are the environmental sound textures. The latter are defined and processed by the game's physics engine.
wikindx 4.2.2 ©2014 | Total resources: 832 | Database queries: 29 | Script execution: 0.5066 secs | Style: American Psychological Association (APA) | Bibliography: WIKINDX Master Bibliography