Sound Research WIKINDX

This originally started off with a focus on sound in digital games and related fields such as flow, affect, and emotion as they relate to immersion/presence in virtual worlds generally. However, it has expanded and now deals with sound in any context or research field as well as areas of interest more further afield.  
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Heidegger, M. (1962). Being and time J. Macquarrie & E. Robinson, Trans. Oxford: Blackwell.
Added by: Mark Grimshaw-Aagaard 14 May 2019 12:13:06 Europe/Copenhagen
Grimm, B. (2019) Why women love loud shoes: Our attraction to noisy shoes, as explained by science. Racked, . Retrieved April 2, 2019, https://www.racked.com/ ... 6156/loud-shoes-science
Added by: Mark Grimshaw-Aagaard 02 Apr 2019 15:39:15 Europe/Copenhagen
Janz, B. B. (2019). Virtual place and virtualized place. In E. Champion (Ed.), The Phenomenology of Real and Virtual Places (pp. 60–75). London: Routledge.
Added by: Mark Grimshaw-Aagaard 07 Mar 2019 15:13:42 Europe/Copenhagen
Gazzola, V., Aziz-Zadeh, L., & Keysers, C. (2006). Empathy and the somatotopic auditory mirror system in humans. Current Biology, 16, 1824–1829.
Last edited by: Mark Grimshaw-Aagaard 27 Feb 2019 12:44:22 Europe/Copenhagen
Hardach, S. (2019) How your language reflects the senses you use. . Retrieved February 27, 2019, http://www.bbc.com/futu ... ects-the-senses-you-use
Added by: Mark Grimshaw-Aagaard 27 Feb 2019 12:42:47 Europe/Copenhagen
Waterworth, E. L., & Waterworth, J. A. (2003). The illusion of being creative. In G. Riva, F. Davide & W. A. IJsselsteijn (Eds), Being There: Concepts, Effects and Measurements of User Presence in Synthetic Environments Vol. 5, (pp. 223–236). Amsterdam: IOS Press.
Added by: Mark Grimshaw-Aagaard 14 Feb 2019 09:48:20 Europe/Copenhagen
Pedersen, K., & Grimshaw-Aagaard, M. (2019). The recording, mixing, and mastering reference handbook. New York: Oxford University Press.
Added by: Mark Grimshaw-Aagaard 13 Feb 2019 17:19:31 Europe/Copenhagen
IJsselsteijn, W., & Riva, G. (2003). Being there: The experience of presence in mediated environments. In G. Riva, F. Davide & W. A. IJsselsteijn (Eds), Being There: Concepts, Effects and Measurements of User Presence in Synthetic Environments Vol. 5, (pp. 3–16). Amsterdam: IOS Press.
Added by: Mark Grimshaw-Aagaard 13 Feb 2019 17:04:45 Europe/Copenhagen
Lessiter, J., & Freeman, J. 2001, May 21—23 Really hear? The effects of audio quality on presence. Unpublished paper presented at 4th International Workshop on Presence, Philadelphia.
Added by: Mark Grimshaw-Aagaard 13 Feb 2019 09:41:05 Europe/Copenhagen
Skalski, P., & Whitbred, R. (2010). Image versus sound: A comparison of formal feature effects on presence and video game enjoyment. PsychNology Journal, 8(1), 67–84.
Added by: Mark Grimshaw-Aagaard 13 Feb 2019 09:17:35 Europe/Copenhagen
wikindx 5.7.1 ©2019 | Total resources: 1007 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA) | Database queries: 30 | DB execution: 0.02193 secs | Script execution: 0.21315 secs
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