Sound Research WIKINDX

This originally started off with a focus on sound in digital games and related fields such as flow, affect, and emotion as they relate to immersion/presence in virtual worlds generally. However, it has expanded and now deals with sound in any context or research field as well as areas of interest more further afield.  
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Heidegger, M. (1962). Being and time J. Macquarrie & E. Robinson, Trans. Oxford: Blackwell.
Added by: sirfragalot 27 Sep 2019 16:57:31 Europe/Copenhagen
Adorno, T. W., & Horkheimer, M. (2005) The culture industry: Enlightenment as mass deception. . Retrieved August 28, 2019, https://www.marxists.or ... 44/culture-industry.htm
Added by: sirfragalot 29 Aug 2019 15:09:06 Europe/Copenhagen
Grimshaw-Aagaard, M. (2019). Sonic virtuality, environment, and presence. In J. Braga (Ed.), Conceiving Virtuality: From Art To Technology Switzerland: Springer Nature.
Last edited by: sirfragalot 30 Jul 2019 12:44:56 Europe/Copenhagen
Wingstedt, J. (2005). Narrative music: Towards an understanding of musical narrative functions in multimedia. Unpublished Licentiatexamen thesis, Luleå University of Technology, Luleå.
Added by: sirfragalot 22 Jun 2019 12:28:03 Europe/Copenhagen
Grimm, B. (2019) Why women love loud shoes: Our attraction to noisy shoes, as explained by science. Racked, . Retrieved April 2, 2019, https://www.racked.com/ ... 6156/loud-shoes-science
Added by: sirfragalot 02 Apr 2019 15:39:15 Europe/Copenhagen
Janz, B. B. (2019). Virtual place and virtualized place. In E. Champion (Ed.), The Phenomenology of Real and Virtual Places (pp. 60–75). London: Routledge.
Added by: sirfragalot 07 Mar 2019 15:13:42 Europe/Copenhagen
Gazzola, V., Aziz-Zadeh, L., & Keysers, C. (2006). Empathy and the somatotopic auditory mirror system in humans. Current Biology, 16, 1824–1829.
Last edited by: sirfragalot 27 Feb 2019 12:44:22 Europe/Copenhagen
Hardach, S. (2019) How your language reflects the senses you use. . Retrieved February 27, 2019, http://www.bbc.com/futu ... ects-the-senses-you-use
Added by: sirfragalot 27 Feb 2019 12:42:47 Europe/Copenhagen
Waterworth, E. L., & Waterworth, J. A. (2003). The illusion of being creative. In G. Riva, F. Davide & W. A. IJsselsteijn (Eds), Being There: Concepts, Effects and Measurements of User Presence in Synthetic Environments Vol. 5, (pp. 223–236). Amsterdam: IOS Press.
Added by: sirfragalot 14 Feb 2019 09:48:20 Europe/Copenhagen
Pedersen, K., & Grimshaw-Aagaard, M. (2019). The recording, mixing, and mastering reference handbook. New York: Oxford University Press.
Added by: sirfragalot 13 Feb 2019 17:19:31 Europe/Copenhagen
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