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Reybrouck, M. (2001). Musical imagery between sensory processing and ideomotor simulation. In R. I. Godøy & H. Jörgensen (Eds), Musical Imagery (pp. 117–136). Lisse: Swets & Zeitlinger.  
Added by: Mark Grimshaw 09 Aug 2017 08:24:00 Europe/Copenhagen
Deuel, T. A., Pampin, J., Sundstrom, J., & Darvas, F. (2017). The encephalophone: A novel musical biofeedback device using conscious control of electroencephalogram (eeg). Frontiers in Human Neuroscience, 11.  
Added by: Mark Grimshaw 02 Aug 2017 11:46:47 Europe/Copenhagen
Vallee, M. (2017). The science of listening in bioacoustics research: Sensing the animals' sounds. Theory Culture & Society, 1–19.  
Last edited by: Stéphane Aulery 02 Oct 2017 23:07:59 Europe/Copenhagen
Rayleigh, Lord. (1877). The theory of sound Vol. 1. London: Macmillan and Co.  
Added by: Mark Grimshaw 10 Aug 2017 08:29:03 Europe/Copenhagen
Southworth, M. (1969). The sonic environment of cities. Environment and Behavior, 1(1), 49–70.  
Added by: Mark Grimshaw 26 Aug 2017 15:37:02 Europe/Copenhagen
Wilcox-Netepczuk, D. 2013, July 30—August 1 Immersion and realism in video games: The confused moniker of video game engrossment. Paper presented at The 18th International Conference on Computer Games.  
Last edited by: Mark Grimshaw 28 Jul 2017 11:30:18 Europe/Copenhagen
Slater, M. (2002). Presence and the sixth sense. Presence, 11(4), 435–439.  
Added by: Mark Grimshaw 16 Nov 2015 11:47:03 Europe/Copenhagen
Grimshaw, M., Lindley, C. A., & Nacke, L. 2008, October 22—23 Sound and immersion in the first-person shooter: Mixed measurement of the player's sonic experience. Paper presented at Audio Mostly 2008, Piteå, Sweden.  
Last edited by: Deleted user 31 Jul 2009 16:58:36 Europe/Copenhagen
Walther-Hansen, M., & Grimshaw, M. 2016, October 2—4 Being in a virtual world: Presence, environment, salience, sound. Paper presented at Audio Mostly 2016.  
Last edited by: Mark Grimshaw 08 Nov 2016 09:33:09 Europe/Copenhagen
Riddoch, M. 2012, September 9—14 On the non-cochlearity of the sounds themselves. Paper presented at International Computer Music Conference.  
Last edited by: Mark Grimshaw 04 May 2014 13:00:49 Europe/Copenhagen
Abbate, C. (2004). Music: Drastic or gnostic? Critical Inquiry, 30(3), 505–536.  
Added by: Mark Grimshaw 18 May 2016 12:03:01 Europe/Copenhagen
Slater, M. (2003). A note on presence terminology. Presence Connect, 3(3).  
Added by: Mark Grimshaw 27 Nov 2015 18:33:29 Europe/Copenhagen
Wilson, M. (2002). Six views of embodied cognition. Psychonomic Bulletin & Review, 9(4), 625–636.  
Added by: Mark Grimshaw 06 Jun 2014 14:27:09 Europe/Copenhagen
Clark, A. (2013). Expecting the world: Perception, prediction, and the origins of human knowledge. Journal of Philosophy, CX(9), 469–496.  
Last edited by: Mark Grimshaw 28 Nov 2015 11:28:06 Europe/Copenhagen
Wesson, D. W., & Wilson, D. A. (2010). Smelling sounds: Olfactory–auditory sensory convergence in the olfactory tubercle. The Journal of Neuroscience, 30(8), 3013–3021.  
Last edited by: Mark Grimshaw 28 Sep 2015 10:44:53 Europe/Copenhagen
IJsselsteijn, W. A., Freeman, J., & de Ridder, H. (2001). Presence: Where are we? Cyberpsychology & Behavior, 4(2), 179–182.  
Added by: Mark Grimshaw 09 Mar 2014 08:43:01 Europe/Copenhagen
Grimshaw, M., Tan, S.-L., & Lipscomb, S. D. (2013). Playing with sound: The role of music and sound effects in gaming. In A. Cohen, S.-L. Tan, R. Kendall & S. D. Lipscomb (Eds), Psychology of Music in Multimedia (pp. 289–314). New York: Oxford University Press.  
Last edited by: Mark Grimshaw 25 Oct 2015 08:13:13 Europe/Copenhagen
Warren, D. H., Welch, R. B., & McCarthy, T. J. (1981). The role of visual-auditory "compellingness" in the ventriloquism effect: Implications for transitivity among the spatial senses. Perception & Psychophysics, 30(6), 557–564.  
Last edited by: Mark Grimshaw 26 Aug 2015 08:42:49 Europe/Copenhagen
Hofman, P. M., Van Riswick, J. G. A., & Van Opstal, A. J. (1998). Relearning sound localization with new ears. Nature Neuroscience, 1(5), 417–421.  
Added by: Mark Grimshaw 02 Feb 2014 12:05:29 Europe/Copenhagen
Grimshaw, M. (2008). Sound and immersion in the first-person shooter. International Journal of Intelligent Games & Simulation, 5(1), 119–124.  
Last edited by: Mark Grimshaw 30 Mar 2011 04:25:03 Europe/Copenhagen
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