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Slater, M., & Wilbur, S. (1997). A framework for immersive virtual environments (FIVE): Speculations on the role of presence in virtual environments. Presence: Teleoperators and Virtual Environments, 6(6), 603–616.  
Last edited by: Mark Grimshaw 14 Feb 2018 11:59:05 Europe/Copenhagen
Zahorik, P., & Jenison, R. L. (1998). Presence as being-in-the-world. Presence: Teleoperators and Virtual Environments, 7(1), 78–89.  
Last edited by: Mark Grimshaw 14 Feb 2018 12:04:24 Europe/Copenhagen
Flach, J. M., & Holden, J. G. (1998). The reality of experience: Gibson's way. Presence: Teleoperators and Virtual Environments, 7(1), 90–95.  
Added by: Mark Grimshaw 14 Feb 2018 12:08:18 Europe/Copenhagen
Hendrix, C., & Barfield, W. (1996). The sense of presence within auditory virtual environments. Presence: Teleoperators and Virtual Environments, 5(3), 290–301.  
Last edited by: Mark Grimshaw 14 Feb 2018 11:24:13 Europe/Copenhagen
Reybrouck, M. (2001). Musical imagery between sensory processing and ideomotor simulation. In R. I. Godøy & H. Jörgensen (Eds), Musical Imagery (pp. 117–136). Lisse: Swets & Zeitlinger.  
Added by: Mark Grimshaw 09 Aug 2017 08:24:00 Europe/Copenhagen
Deuel, T. A., Pampin, J., Sundstrom, J., & Darvas, F. (2017). The Encephalophone: A novel musical biofeedback device using conscious control of electroencephalogram (EEG). Frontiers in Human Neuroscience, 11.  
Last edited by: Mark Grimshaw 11 Jan 2018 13:28:50 Europe/Copenhagen
Grimshaw, M. (2017). Presence through sound. In C. Wøllner (Ed.), Body, Sound and Space in Music and Beyond: Multimodal Explorations (pp. 279–298). London: Routledge.  
Last edited by: Mark Grimshaw 26 Dec 2017 14:53:28 Europe/Copenhagen
Vallee, M. (2017). The science of listening in bioacoustics research: Sensing the animals' sounds. Theory Culture & Society, 1–19.  
Last edited by: Stéphane Aulery 02 Oct 2017 23:07:59 Europe/Copenhagen
Slater, M. (2002). Presence and the sixth sense. Presence, 11(4), 435–439.  
Added by: Mark Grimshaw 16 Nov 2015 11:47:03 Europe/Copenhagen
Rayleigh, Lord. (1877). The theory of sound Vol. 1. London: Macmillan and Co.  
Added by: Mark Grimshaw 10 Aug 2017 08:29:03 Europe/Copenhagen
Grimshaw, M., Lindley, C. A., & Nacke, L. 2008, October 22—23 Sound and immersion in the first-person shooter: Mixed measurement of the player's sonic experience. Paper presented at Audio Mostly 2008, Piteå, Sweden.  
Last edited by: Deleted user 31 Jul 2009 16:58:36 Europe/Copenhagen
Walther-Hansen, M., & Grimshaw, M. 2016, October 2—4 Being in a virtual world: Presence, environment, salience, sound. Paper presented at Audio Mostly 2016.  
Last edited by: Mark Grimshaw 08 Nov 2016 09:33:09 Europe/Copenhagen
Bohn, D. A. (1988). Environmental effects on the speed of sound. Journal of the Audio Engineering Society, 36(4).  
Last edited by: Mark Grimshaw 27 Oct 2017 12:51:40 Europe/Copenhagen
Slater, M. (2003). A note on presence terminology. Presence Connect, 3(3).  
Added by: Mark Grimshaw 27 Nov 2015 18:33:29 Europe/Copenhagen
Riddoch, M. 2012, September 9—14 On the non-cochlearity of the sounds themselves. Paper presented at International Computer Music Conference.  
Last edited by: Mark Grimshaw 04 May 2014 13:00:49 Europe/Copenhagen
Grimshaw, M., Tan, S.-L., & Lipscomb, S. D. (2013). Playing with sound: The role of music and sound effects in gaming. In A. Cohen, S.-L. Tan, R. Kendall & S. D. Lipscomb (Eds), Psychology of Music in Multimedia (pp. 289–314). New York: Oxford University Press.  
Last edited by: Mark Grimshaw 25 Oct 2015 08:13:13 Europe/Copenhagen
Abbate, C. (2004). Music: Drastic or gnostic? Critical Inquiry, 30(3), 505–536.  
Added by: Mark Grimshaw 18 May 2016 12:03:01 Europe/Copenhagen
Southworth, M. (1969). The sonic environment of cities. Environment and Behavior, 1(1), 49–70.  
Added by: Mark Grimshaw 26 Aug 2017 15:37:02 Europe/Copenhagen
IJsselsteijn, W. A., Freeman, J., & de Ridder, H. (2001). Presence: Where are we? Cyberpsychology & Behavior, 4(2), 179–182.  
Added by: Mark Grimshaw 09 Mar 2014 08:43:01 Europe/Copenhagen
Garner, T. A. (2016). From sinewaves to physiologically-adaptive soundscapes: The evolving relationship between sound and emotion in video games. In K. Karpouzis & G. N. Yannakakis (Eds), Emotion in Games Vol. 4, (pp. 197–214). Berlin: Springer.  
Added by: Mark Grimshaw 08 Nov 2016 09:37:37 Europe/Copenhagen
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wikindx 5.2.1 ©2017 | Total resources: 862 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA) | Database queries: 29 | DB execution: 0.23402 secs | Script execution: 0.38118 secs