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Chertoff, D. B., Schatz, S. L., McDaniel, R., & Bowers, C. A. (2008). Improving presence theory through experiential design. Presence: Teleoperators and Virtual Environments, 17(4), 405–413.  
27 Sep 2018 16:27:00 Europe/Copenhagen Pop. 18%
Zizza, K. (2000) Your audio design document: Important items to consider in audio design, production, and support. Gamasutra, September 18, 2003, http://www.gamasutra.co ... s/20000726/zizza_01.htm  
19 Sep 2004 11:25:07 Europe/Copenhagen Pop. 0%
Zhou, Z., Cheok, A. D., & Pan, J. (2004). 3d story cube: An interactive tangible user interface for storytelling with 3d graphics and audio. Personal and Ubiquitous Computing, 8(5), 374–376.  
19 Apr 2005 13:37:05 Europe/Copenhagen Pop. 6%
Zhang, J. Categorization of affordances. March 20, 2006, http://acad88.sahs.uth. ... /hi6301/affordance.html  
20 Mar 2006 16:30:12 Europe/Copenhagen Pop. 0%
Zhang, J. (2013). Auditory cortex stimulation to suppress tinnitus: Mechanisms and strategies. Hearing Research, 295, 38–57.  
21 Apr 2014 10:07:40 Europe/Copenhagen Pop. 9%
Zeltzer, D. (1992). Autonomy, interaction, and presence. Presence: Teleoperators and Virtual Environments, 1(1), 127–132.  
11 Sep 2018 17:15:25 Europe/Copenhagen Pop. 0%
Zehnder, S. M., & Lipscomb, S. D. (2006). The role of music in video games. In P. Vorderer & J. Bryant (Eds), Playing Video Games: Motives, Responses, and Consequences (pp. 241–258). Mahwah (NJ): Lawrence Elrbaum Associates.  
18 Oct 2010 04:40:50 Europe/Copenhagen Pop. 12%
Zatorre, R. J. (2007). There’s more to auditory cortex than meets the ear. Hearing Research, 229, 24–30.  
03 May 2014 12:02:55 Europe/Copenhagen Pop. 8%
Zatorre, R. J., Belin, P., & Penhune, V. B. (2002). Structure and function of auditory cortex: Music and speech. Trends in Cognitive Science, 6(1), 37–46.  
30 May 2016 10:36:35 Europe/Copenhagen Pop. 17%
Zampini, M., & Spence, C. (2004). The role of auditory cues in modulating the perceived crispness and staleness of potato chips. Journal of Sensory Studies, 19, 347–363.  
06 Jun 2013 11:07:15 Europe/Copenhagen Pop. 12%
Zahorik, P., & Jenison, R. L. (1998). Presence as being-in-the-world. Presence: Teleoperators and Virtual Environments, 7(1), 78–89.  
11 Sep 2018 17:15:42 Europe/Copenhagen Pop. 28%
Zagal, J. P., Mateas, M., Fernández-Vara, C., Hochhalter, B., & Lichti, N. 2005, June 16—20 Towards an ontological language for game analysis. Paper presented at Changing Views -- Worlds in Play, Toronto.  
28 Mar 2006 11:20:39 Europe/Copenhagen Pop. 5%
Yuille, J. , Smearing discontinuity: In-game sound. Paper presented at 5th International Digital Arts and Culture Conference, RMIT, Melbourne.  
14 Dec 2004 21:43:00 Europe/Copenhagen Pop. 0%
Youngblood, G. (1970). Expanded cinema. London: Studio Vista.  
05 Mar 2006 11:41:49 Europe/Copenhagen Pop. 0%
Young, K. (2006) Recreating reality. March 9, 2009, http://www.gamesound.or ... /RecreatingReality.html  
09 Mar 2009 10:47:52 Europe/Copenhagen Pop. 0%
Young, K. Gamesound.org: Sound in interactive media. Retrieved January 25, 2008, from http://www.gamesound.org/  
25 Jan 2008 08:15:08 Europe/Copenhagen Pop. 0%
Xu, M., Duan, L.-Y., Cai, J., Chia, L.-T., Xu, C., & Tian, Q. (2004). HMM-based audio keyword generation. Lecture Notes in Computer Science, 3333, 556–574.  
06 Jun 2005 10:48:06 Europe/Copenhagen Pop. 5%
Xie, H., Kang, J., & Mills, G. H. (2009). Clinical review: The impact of noise on patients' sleep and the effectiveness of noise reduction strategies in intensive care units. Critical Care, 13(208).  
11 Mar 2018 21:42:51 Europe/Copenhagen Pop. 16%
Wurtzler, S. (1992). "She sang live, but the microphone was turned off": The live, the recorded and the subject of representation. In R. Altman (Ed.), Sound Theory Sound Practice (pp. 87–103). New York: Routledge.  
03 Mar 2006 14:56:51 Europe/Copenhagen Pop. 0%
Wrightson, K. (2000). An introduction to acoustic ecology. Soundscape, 1(1), 10–13.  
10 Oct 2006 08:36:59 Europe/Copenhagen Pop. 0%
Wright, T., Boria, E., & Breidenbach, P. (2002) Creative player actions in FPS online video games. Game Studies, 2(2) September 16, 2003, http://www.gamestudies.org/0202/wright/  
04 Sep 2006 15:06:26 Europe/Copenhagen Pop. 0%
World soundscape project. (n.d.). Retrieved December 8, 2014, from http://www.sfu.ca/~truax/wsp.html  
08 Dec 2014 09:38:34 Europe/Copenhagen Pop. 0%
Wordsworth, W. 1828. On the power of sound. [Poem].  
19 Jan 2016 12:34:05 Europe/Copenhagen Pop. 0%
Woods, A. T., Poliakoff, E., Lloyd, D. M., Kuenzel, J., Hodson, R., & Gonda, H., et al. (2011). Effect of background noise on food perception. Food quality and preference, 22(1), 42–47.  
04 May 2016 07:23:32 Europe/Copenhagen Pop. 9%
Wolfson, S., & Case, G. (2000). The effects of sound and colour on responses to a computer game. Interacting with Computers, 13(2), 183–192.  
08 Jan 2007 07:00:39 Europe/Copenhagen Pop. 0%
Wolf, M. J. P. (2001). The video game as a medium. In M. J. P. Wolf (Ed.), The Medium of the Video Game (pp. 13–33). Austin: University of Texas Press.  
08 Oct 2004 16:59:14 Europe/Copenhagen Pop. 0%
Wolf, M. J. P. (2001). Time in the video game. In M. J. P. Wolf (Ed.), The Medium of the Video Game (pp. 78–91). Austin: University of Texas Press.  
14 Feb 2006 11:28:37 Europe/Copenhagen Pop. 0%
Wolf, M. J. P. (2001). Space in the video game. In M. J. P. Wolf (Ed.), The Medium of the Video Game (pp. 51–75). Austin: University of Texas Press.  
08 Oct 2004 17:10:37 Europe/Copenhagen Pop. 0%
Wolf, M. J. P. (2001). Narrative in the video game. In M. J. P. Wolf (Ed.), The Medium of the Video Game (pp. 94–111). Austin: University of Texas Press.  
04 Oct 2006 12:59:15 Europe/Copenhagen Pop. 0%
Wolf, M. J. P. (2001). Introduction. In M. J. P. Wolf (Ed.), The Medium of the Video Game (pp. 1–9). Austin: University of Texas Press.  
08 Oct 2004 16:57:28 Europe/Copenhagen Pop. 0%
Wolf, M. J. P. (2001). Genre and the video game. In M. J. P. Wolf (Ed.), The Medium of the Video Game (pp. 114–134). Austin: University of Texas Press.  
12 Oct 2004 17:05:52 Europe/Copenhagen Pop. 0%
Witmer, B. G., & Singer, M. J. (1998). Measuring presence in virtual environments: A presence questionnaire. Presence: Teleoperators and Virtual Environments, 7(3), 225–240.  
11 Sep 2018 17:16:12 Europe/Copenhagen Pop. 10%
Witkin, H. A., Wapner, S., & Leventhal, T. (1952). Sound localization with conflicting visual and auditory cues. Journal of Experimental Psychology, 43, 58–67.  
22 Jul 2005 16:56:04 Europe/Copenhagen Pop. 0%
Wilson, M. (2002). Six views of embodied cognition. Psychonomic Bulletin & Review, 9(4), 625–636.  
06 Jun 2014 14:27:09 Europe/Copenhagen Pop. 13%
Williamson, B. (2003) Accessing games through sound, motion and emotion. March 12, 2004, http://www.gamasutra.co ... 030528/whitmore_pfv.htm  
19 Sep 2004 11:15:40 Europe/Copenhagen Pop. 0%
Williams, S. M. (1994). Perceptual principles in sound grouping. In G. Kramer (Ed.), Auditory Display: Sonification, Audification, and Auditory Interfaces (pp. 95–125). Reading MA: Addison-Wesley.  
06 May 2008 15:42:50 Europe/Copenhagen Pop. 0%
Williams, D., Mears, J., Kirke, A., Miranda, E., Daly, I., & Malik, A., et al. (2016). A perceptual and affective evaluation of an affectively-driven engine for video game soundtracking. ACM Computers in Entertainment, 14(3).  
20 Feb 2017 09:18:17 Europe/Copenhagen Pop. 10%
Williams, A. (1992). Historical and theoretical issues in the coming of recorded sound to the cinema. In R. Altman (Ed.), Sound Theory Sound Practice (pp. 126–137). New York: Routledge.  
26 Oct 2004 12:45:30 Europe/Copenhagen Pop. 0%
Wilhelmsson, U. (2001). Enacting the point of being: Computer games, interaction and film theory. Unpublished thesis PhD, University of Copenhagen, Denmark.  
19 Jun 2008 10:46:57 Europe/Copenhagen Pop. 7%
Wilcox-Netepczuk, D. 2013, July 30—August 1 Immersion and realism in video games: The confused moniker of video game engrossment. Paper presented at The 18th International Conference on Computer Games.  
28 Jul 2017 11:30:18 Europe/Copenhagen Pop. 9%
Wiki research bibliography. (2005-2006). Retrieved August 3, 2006, from http://tools.wikimedia.de/~voj/bibliography/  
18 Nov 2006 16:07:00 Europe/Copenhagen Pop. 0%
Wightman, F. L., & Kistler, D. J. (1997). Monaural sound localization revisited. Journal of the Acoustical Society of America, 101(2), 1050–1063.  
04 Feb 2014 15:45:31 Europe/Copenhagen Pop. 7%
Whittington, W. (2007) Sound, silence and horror. Offscreen, 11(8-9) November 20, 2008, http://www.offscreen.co ... /whittington_forum1.pdf  
20 Nov 2008 09:57:35 Europe/Copenhagen Pop. 6%
Whitelock, D., Romano, D., Jelfs, A., & Brna, P. (2000). Perfect presence: What does this mean for the design of virtual learning environments? Education and Information Technologies, 5(4), 277–289.  
19 Apr 2005 12:07:47 Europe/Copenhagen Pop. 5%
White, G. R., Fitzpatrick, G., & McAllister, G. 2008, September 10—12 Toward accessible 3D virtual environments for the blind and visually impaired. Paper presented at 3rd international conference on Digital Interactive Media in Entertainment and Arts, Athens, Greece.  
09 Dec 2008 06:23:56 Europe/Copenhagen Pop. 8%
White, B. L., & Zomorodi, M. (2017). Perceived and actual noise levels in critical care units. Intensive and Critical Care Nursing, 38, 18–23.  
13 Mar 2018 10:30:09 Europe/Copenhagen Pop. 11%
Whalen, Z. (2004) Play along -- an approach to videogame music. Game Studies, 4(1) February 20, 2005, http://www.gamestudies.org/0401/whalen/  
06 Dec 2015 19:50:01 Europe/Copenhagen Pop. 5%
Westerkamp, H. (2000). Editorial. Soundscape, 1(1), 3–4.  
17 Nov 2006 11:17:28 Europe/Copenhagen Pop. 0%
Wesson, D. W., & Wilson, D. A. (2010). Smelling sounds: Olfactory–auditory sensory convergence in the olfactory tubercle. The Journal of Neuroscience, 30(8), 3013–3021.  
28 Sep 2015 10:44:53 Europe/Copenhagen Pop. 19%
Weske, J. Digital sound and music in computer games. Retrieved December 20, 2007, from http://www.tu-chemnitz. ... l/hypertexte/gamesound/  
20 Dec 2007 06:24:00 Europe/Copenhagen Pop. 0%
Wenzel, E. M. (1994). Spatial sound and sonification. In G. Kramer (Ed.), Auditory Display: Sonification, Audification, and Auditory Interfaces (pp. 127–150). Reading MA: Addison-Wesley.  
28 Sep 2005 10:42:14 Europe/Copenhagen Pop. 0%
Wenzel, E. M. (1992). Localization in virtual acoustic displays. Presence: Teleoperators and Virtual Environments, 1(1), 80–107.  
28 Feb 2018 09:15:16 Europe/Copenhagen Pop. 9%
Wells, H. G. (1908). First and last things: A confession of faith and a rule of life. G.P. Putnam's Sons.  
06 Oct 2017 12:40:34 Europe/Copenhagen Pop. 0%
Welch, R. B., Blackmon, T. T., Liu, A., Mellors, B. A., & Stark, L. W. (1996). The effects of pictorial realism, delay of visual feedback, and observer interactivity on the subjective sense of presence. Presence: Teleoperators and Virtual Environments, 5(3), 263–273.  
17 Sep 2018 18:28:28 Europe/Copenhagen Pop. 22%
Weis, E., & Belton, J. (Eds). (1985). Film sound: Theory and practice. New York: Columbia University Press.  
07 Sep 2006 11:02:06 Europe/Copenhagen Pop. 0%
Weibel, D., & Wissmath, B. (2011). Immersion in computer games: The role of spatial presence and flow. International Journal of Computer Games Technology, 2011,  
11 Apr 2016 09:06:25 Europe/Copenhagen Pop. 10%
Wehbe, L., Murphy, B., Talukdar, P., Fyshe, A., Ramdas, A., & Mitchell, T. (2014). Simultaneously uncovering the patterns of brain regions involved in different story reading subprocesses. PLOS One,  
02 Dec 2014 13:24:46 Europe/Copenhagen Pop. 7%
Way, T. J., Long, A., Weihing, J., Ritchie, R., Jones, R., Bush, M., & Shinn, J. B. (2013). Effect of noise on auditory processing in the operating room. Journal of the American College of Surgeons, 216(5), 933–938.  
10 Apr 2018 14:02:17 Europe/Copenhagen Pop. 0%
Waterworth, E. L., & Waterworth, J. A. (2003). The illusion of being creative. In G. Riva, F. Davide & W. A. IJsselsteijn (Eds), Being There: Concepts, Effects and Measurements of User Presence in Synthetic Environments Vol. 5, (pp. 223–236). Amsterdam: IOS Press.  
08 Oct 2018 13:23:32 Europe/Copenhagen Pop. 0%
Waterworth, J. A., & Waterworth, E. L. (2014). Distributed embodiment: Real presence in virtual bodies. In M. Grimshaw (Ed.), The Oxford Handbook of Virtuality (pp. 589–601). New York: Oxford University Press.  
11 Sep 2018 17:16:24 Europe/Copenhagen Pop. 13%
Waterworth, J. A., & Waterworth, E. L. (2003). The core of presence: Presence as perceptual illusion. Presence Connect, 3(February).  
27 Sep 2018 10:40:15 Europe/Copenhagen Pop. 0%
Waterworth, J. A., & Waterworth, E. L. (2003). Being and time: Judged presence and duration as a function of media form. Presence: Teleoperators and Virtual Environments, 12(5), 495–511.  
01 Mar 2018 13:02:14 Europe/Copenhagen Pop. 13%
Watamaniuk, J. Neverwinter Nights: Interview with composer David John. February 10, 2006, http://nwn.bioware.com/ ... profile_david_john.html  
10 Feb 2006 12:54:13 Europe/Copenhagen Pop. 0%
Wasik, B. 2006, SeptemberGrand theft education: Literacy in the age of video games. Harper's Magazine, 31–39.  
23 Sep 2006 16:12:55 Europe/Copenhagen Pop. 5%
Warren, D. H., Welch, R. B., & McCarthy, T. J. (1981). The role of visual-auditory "compellingness" in the ventriloquism effect: Implications for transitivity among the spatial senses. Perception & Psychophysics, 30(6), 557–564.  
26 Aug 2015 08:42:49 Europe/Copenhagen Pop. 10%
Warren, W. H., & Verbrugge, R. R. (1984). Auditory perception of breaking and bouncing events: A case study in ecological acoustics. Journal of Experimental Psychology: Human Perception and Performance, 10(5), 704–712.  
26 Apr 2013 09:53:13 Europe/Copenhagen Pop. 0%
Warner, T. (2003). Pop music ― Technology and creativity: Trevor Horn and digital revolution. Aldershot: Ashgate.  
03 Mar 2006 15:46:03 Europe/Copenhagen Pop. 0%
Ward, M. (2010). Voice, videogames, and the technologies of immersion. In N. Neumark, R. Gibson & T. van Leeuwen (Eds), VOICE Vocal Aesthetics in Digital Arts and Media (pp. 265–277). Cambridge, Massachusetts: MIT Press.  
21 Jul 2011 10:38:46 Europe/Copenhagen Pop. 6%
Ward, P. (2002). Videogames as remediated animation. In G. King & T. Krzywinska (Eds), Screenplay: Cinema/Videogames/Interfaces (pp. 122–135). London: Wallflower Press.  
23 Apr 2007 21:40:44 Europe/Copenhagen Pop. 0%
Van Wanrooij, M. M., & Van Opstal, A. J. (2005). Relearning sound localization with a new ear. The Journal of Neuroscience, 25(22), 5413–5424.  
02 Feb 2014 12:11:11 Europe/Copenhagen Pop. 8%
Wang, Q. J., Wang, S., & Spence, C. (2016). "Turn up the taste": Assessing the role of taste intensity and emotion in mediating crossmodal correspondences between basic tastes and pitch. Chemical Senses, 41, 345–356.  
06 May 2016 06:35:39 Europe/Copenhagen Pop. 13%
Walther-Hansen, M., & Grimshaw, M. 2016, October 2—4 Being in a virtual world: Presence, environment, salience, sound. Paper presented at Audio Mostly 2016.  
08 Nov 2016 09:33:09 Europe/Copenhagen Pop. 15%
Waller, D., & Bachmann, E. R. (2006). The borderline of science: On the value of factor analysis for understanding presence. Presence: Teleoperators and Virtual Environments, 15(2), 235–244.  
09 Mar 2018 09:47:12 Europe/Copenhagen Pop. 27%
Walker, R. (1987). The effects of culture, environment, age, and musical training on choices of visual metaphors for sound. Perception & Psychophysics, 42(5), 491–502.  
06 Mar 2006 13:30:22 Europe/Copenhagen Pop. 4%
Wagner, I., Broll, W., Jacucci, G., Kuutii, K., McCall, R., & Morrison, A., et al. (2009). On the role of presence in mixed reality. Presence: Teleoperators and Virtual Environments, 18(4), 249–276.  
27 Sep 2018 11:10:58 Europe/Copenhagen Pop. 13%
Voisin, J., Bidet-Caulet, A., Bertrand, O., & Fonlupt, P. (2006). Listening in silence activates auditory areas: A functional magnetic resonance imaging study. The Journal of Neuroscience, 26(1), 273–278.  
02 May 2014 11:34:03 Europe/Copenhagen Pop. 7%
Voegelin, S. (2013). Sonic possible worlds. Leonardo Music Journal, 23,  
15 Mar 2015 16:00:35 Europe/Copenhagen Pop. 8%
Video game music archive. (n.d.). Retrieved October 26, 2010, from http://www.vgmusic.com/  
26 Oct 2010 06:15:35 Europe/Copenhagen Pop. 0%
Vialatte, F. B., Dauwels, J., Musha, T., & Cichocki, A. (2012). Audio representations of multi-channel EEG: A new tool for diagnosis of brain disorders. American Journal of Neurodegenerative Disease, 1(3), 292–304.  
11 Jan 2018 13:12:32 Europe/Copenhagen Pop. 7%
Velleman, E., van Tol, R., Huiberts, S., & Verwey, H. (2004). 3d shooting games, multimodal games, sound games and more working examples of the future of games for the blind. Lecture Notes in Computer Science, 3118, 257–263.  
23 May 2005 15:45:15 Europe/Copenhagen Pop. 6%
Velivelli, A., Ngo, C.-W., & Huang, T. S. (2003). Detection of documentary scene changes by audio-visual fusion. Lecture Notes in Computer Science, 2728, 227–238.  
09 Jun 2005 11:21:24 Europe/Copenhagen Pop. 4%
Västfjäll, D. (2012). Emotional reactions to sounds without meaning. Psychology, 3(8), 606–609.  
19 May 2014 08:25:15 Europe/Copenhagen Pop. 5%
van Nispen tot Pannerden, T., Huiberts, S., Donders, S., & Koch, S. 2011, The nln-player: A system for nonlinear music in games. Paper presented at Proceedings of the International Computer Music Conference 2011, University of Huddersfield, England.  
15 Jan 2013 11:45:30 Europe/Copenhagen Pop. 0%
Valve Software. (2004). Half-Life 2. [Computer Game]. Electronic Arts.  
14 Sep 2007 19:55:52 Europe/Copenhagen Pop. 0%
Valve Software. (1998). Half-life. [Computer Game]. Sierra Studios.  
12 Apr 2006 15:33:13 Europe/Copenhagen Pop. 0%
Valve Software. (1999). Counter-strike. [Computer Game]. Vivendi Universal.  
12 Apr 2006 15:34:38 Europe/Copenhagen Pop. 0%
Vallee, M. (2017). The science of listening in bioacoustics research: Sensing the animals' sounds. Theory Culture & Society, 1–19.  
02 Oct 2017 23:07:59 Europe/Copenhagen Pop. 16%
Väljamäe, A., Larsson, P., Västfjäll, D., & Kleiner, M. (2008). Sound representing self-motion in virtual environments enhances linear vection. Presence: Teleoperators and Virtual Environments, 17(1), 43–56.  
09 Mar 2018 12:09:43 Europe/Copenhagen Pop. 12%
de Valck, M. (2005). Sound gag: The use of sound for comic effect in the films of Jacques Tati. New Review of Film and Television Studies, 3(2), 223–235.  
21 Oct 2005 14:46:45 Europe/Copenhagen Pop. 4%
Usoh, M., Catena, E., Arman, S., & Slater, M. (2000). Using presence questionnaires in reality. Presence: Teleoperators and Virtual Environments, 9(9), 497–503.  
23 Aug 2018 11:41:23 Europe/Copenhagen Pop. 13%
Unnikrishnan, C. S. (2005). On the gravitational deflection of light and particles. Current Science, 88(7), 1155–1159.  
15 May 2016 10:03:10 Europe/Copenhagen Pop. 13%
Tyndall, J. (1867). On sound. London: Longmans, Green, and Co.  
19 Aug 2015 14:30:26 Europe/Copenhagen Pop. 8%
Tykwer, T. (Director) (1998). Lola rennt [Film]. S. Arndt (Producer). Germany: Prokino Plus.  
10 Mar 2006 11:47:48 Europe/Copenhagen Pop. 0%
Tuuri, K., Mustonen, M.-S., & Pirhonen, A. 2007, September 27—28 Same sound — different meanings: A novel scheme for different modes of listening. Paper presented at Audio Mostly 2007, Röntgenbau, Ilmenau, Germany.  
07 May 2008 12:43:35 Europe/Copenhagen Pop. 0%
Tusing, K. J., & Dillard, J. P. (2000). The sounds of dominance: Vocal precursors of perceived dominance during interpersonal influence. Human Communication Research, 26(1), 148–171.  
20 Apr 2005 10:45:56 Europe/Copenhagen Pop. 5%
Turner, P., & Turner, S. (2006). Place, sense of place, and presence. Presence: Teleoperators and Virtual Environments, 15(2), 204–217.  
09 Mar 2018 09:50:38 Europe/Copenhagen Pop. 13%
Turcan, P., & Wasson, M. (2003). Fundamentals of audio and video programming for games. Redmond: Microsoft Press.  
05 Oct 2005 10:52:09 Europe/Copenhagen Pop. 0%
Tsingos, N., Gallo, E., & Drettakis, G. (2003) Breaking the 64 spatialized sources barrier. Gamasutra, September 19, 2004, http://www.gamasutra.co ... 0030528/tsingos_pfv.htm  
19 Sep 2004 11:10:50 Europe/Copenhagen Pop. 0%
Truppin, A. (1992). And then there was sound: The films of Andrei Tarkovsky. In R. Altman (Ed.), Sound Theory Sound Practice (pp. 235–248). New York: Routledge.  
11 Jan 2006 02:08:06 Europe/Copenhagen Pop. 0%
Truax, B. (2001). Acoustic communication 2nd ed. Westport, Conn: Ablex.  
09 Feb 2008 15:40:55 Europe/Copenhagen Pop. 0%
Topf, M., & Dillon, E. (1988). Noise-induced stress as a predictor of burnout in critical care nurses. Heart & Lung: The Journal of Acute and Critical Care, 17(5), 567–574.  
25 Mar 2018 09:46:49 Europe/Copenhagen Pop. 0%
Tompkins, E. L., & Adger, W. N. (2004) Does adaptive management of natural resources enhance resilience to climate change? Ecology and Society, 9(2) July 6, 2006, http://www.ecologyandsociety.org/vol9/iss2/art10/  
06 Jul 2006 22:24:13 Europe/Copenhagen Pop. 0%
Tinwell, A., Grimshaw, M., & Williams, A. (2011). The uncanny wall. International Journal of Arts and Technology, 4(3), 326–341.  
15 Nov 2011 10:11:14 Europe/Copenhagen Pop. 13%
Tinwell, A., Grimshaw, M., & Abdel Nabi, D. (2014). The uncanny valley and nonverbal communication in virtual characters. In J. Tanenbaum, M. Seif El-Nasr & M. Nixon (Eds), Nonverbal Communication in Virtual Worlds: Understanding and Designing Epressive Characters (pp. 325–341).ETC Press.  
08 Feb 2014 12:21:08 Europe/Copenhagen Pop. 0%
Tinwell, A., Grimshaw, M., & Williams, A. (2011). Uncanny speech. In M. Grimshaw (Ed.), Game sound technology and player interaction: concepts and developments (pp. 213–234). Hershey (PA): IGI.  
14 Jul 2011 09:30:47 Europe/Copenhagen Pop. 0%
Tinwell, A., Grimshaw, M., & Williams, A. (2010). Uncanny behaviour in survival horror games. Journal of Gaming and Virtual Worlds, 2(1), 3–25.  
29 Jun 2010 03:29:01 Europe/Copenhagen Pop. 11%
Tinwell, A. 2009, July 19—24 Uncanny as usability obstacle. Paper presented at Online Communities and Social Computing.  
05 Aug 2009 04:14:45 Europe/Copenhagen Pop. 6%
Tinwell, A., & Grimshaw, M. 2009, April 23—25 Survival horror games: An uncanny modality. Paper presented at Thinking After Dark, Montreal.  
05 Aug 2009 04:14:17 Europe/Copenhagen Pop. 5%
Tinwell, A., Grimshaw, M., & Abdel Nabi, D. (2015). The effect of onset asynchrony in audio-visual speech and the Uncanny Valley in virtual characters. International Journal of Mechanisms and Robotic Systems, 2(2), 97–110.  
11 Mar 2016 09:23:20 Europe/Copenhagen Pop. 10%
Tinwell, A., Grimshaw, M., & Abdel Nabi, D. The effect of onset asynchrony in audio visual speech and the uncanny valley in virtual characters. International Journal of Mechanisms and Robotic Systems, 2(2), 97–110.  
10 Oct 2015 17:33:24 Europe/Copenhagen Pop. 6%
Tinwell, A., Grimshaw, M., & Abdel Nabi, D. 2011, October 9—12 Effect of emotion and articulation of speech on the Uncanny Valley in virtual characters. Paper presented at ACII 2011 Part II.  
28 May 2013 16:14:36 Europe/Copenhagen Pop. 6%
Time. (2005). In Oxford English Dictionary Online Oxford: Oxford University Press.  
06 Mar 2006 11:02:29 Europe/Copenhagen Pop. 0%
Thrift, N. (1996). Spatial formations. London: Sage Publications.  
30 Jun 2006 12:34:47 Europe/Copenhagen Pop. 0%
Thompson, E. (2004). Wiring the world: Acoustical engineers and the empire of sound in the motion picture industry, 1927-1930. In V. Erlmann (Ed.), Hearing Cultures: Essays on Sound Listening and Modernity (pp. 191–209). Oxford: Berg.  
20 Dec 2007 16:34:26 Europe/Copenhagen Pop. 0%
Thompson, E., & Varela, F. J. (2001). Radical embodiment: Neural dynamics and consciousness. Trends in Cognitive Science, 5(10), 418–425.  
05 Jun 2014 11:28:03 Europe/Copenhagen Pop. 5%
Thompson, J. (2013). Neural decoding of subjective music listening experiences. Unpublished thesis Masters, Dartmouth College, New Hampshire.  
04 Nov 2014 12:35:36 Europe/Copenhagen Pop. 16%
Thompson, K., & Bordwell, D. (2003). Film history: An introduction 2nd ed. New York: McGraw-Hill.  
16 Feb 2006 09:46:05 Europe/Copenhagen Pop. 0%
Thompson, J., Casey, M., & Torresani, L. 2013, December 9—10 Audio stimulus reconstruction using multi- source semantic embedding. Unpublished poster presented at Neural Information Processing Systems workshop on Machine Learning and Interpretation in Neuroimaging, Lake Tahoe, USA.  
24 Jul 2014 11:47:28 Europe/Copenhagen Pop. 11%
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