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Wells, H. G. (1908). First and last things: A confession of faith and a rule of life. G.P. Putnam's Sons.  
Added by: Mark Grimshaw 06 Oct 2017 12:40:34 Europe/Copenhagen
Bross, M. (1997) Powerful audio tips for game and multimedia developers. GamasutraSeptember 6, 2004, http://www.gamasutra.co ... ./103197/audio_tips.htm  
Added by: Mark Grimshaw 06 Sep 2004 17:50:46 Europe/Copenhagen
Bross, M. (1997) Effective music for games and multimedia. Gamasutra, 1September 6, 2004, http://www.gamasutra.co ... 497/effective_music.htm  
Added by: Mark Grimshaw 06 Sep 2004 17:53:16 Europe/Copenhagen
Bringsjord, S. (2001) Is it possible to build dramatically compelling interactive digital entertainment (in the form, e.g., of computer games)? Game Studies, 1(1) September 16, 2003, http://www.gamestudies.org/0101/bringsjord/  
Last edited by: Mark Grimshaw 04 Sep 2006 15:00:43 Europe/Copenhagen
Bridgett, R. (2001) Sync-sound in web design and interactive media. March 8, 2004, http://www3.sympatico.ca/qualish/web.htm  
Added by: Mark Grimshaw 06 Sep 2004 17:37:08 Europe/Copenhagen
Bridgett, R. (2003) Subtlety and silence. September 9, 2003, http://www3.sympatico.c ... evelop-Oct2002-Pg28.jpg  
Added by: Mark Grimshaw 06 Sep 2004 17:31:58 Europe/Copenhagen
Bridgett, R. (2002) Sound design: An introduction. March 8, 2004, http://www3.sympatico.ca/qualish/introduction.htm  
Added by: Mark Grimshaw 06 Sep 2004 17:21:18 Europe/Copenhagen
Bridgett, R. (2002) Problems with the film music model. March 8, 2004, http://www3.sympatico.ca/qualish/problems.htm  
Added by: Mark Grimshaw 06 Sep 2004 17:32:21 Europe/Copenhagen
Bridgett, R. (2003) Off screen sound in interactive media. September 9, 2003, http://www3.sympatico.ca/qualish/off.htm  
Added by: Mark Grimshaw 06 Sep 2004 17:10:58 Europe/Copenhagen
Bridgett, R. (2002) Interactive music. August 3, 2003, http://www3.sympatico.ca/qualish/interactive.htm  
Added by: Mark Grimshaw 06 Sep 2004 17:16:13 Europe/Copenhagen
Bridgett, R. (2003) The first stage of sound design is ... well ... er ... design. March 8, 2004, http://www3.sympatico.ca/qualish/design.htm  
Added by: Mark Grimshaw 06 Sep 2004 17:24:38 Europe/Copenhagen
Bridgett, R. (2002) Citizen kane: Acoustic sound as expressionist device. March 8, 2004, http://www3.sympatico.ca/qualish/kane.htm  
Added by: Mark Grimshaw 06 May 2008 15:43:10 Europe/Copenhagen
Bridgett, R. (1999) Aural imagery: Sonic ambiguity in time based media. September 18, 2003, http://www3.sympatico.ca/qualish/aural.htm  
Added by: Mark Grimshaw 06 Sep 2004 16:57:52 Europe/Copenhagen
Bridgett, R. (2003) Audio pre-design. March 8, 2004, http://www3.sympatico.ca/qualish/pre.htm  
Added by: Mark Grimshaw 10 Oct 2006 10:42:22 Europe/Copenhagen
Bridgett, R. (1999) The aesthetics of film music: From romanticism to modernism. March 8, 2004, http://www3.sympatico.ca/qualish/music.htm  
Added by: Mark Grimshaw 06 Sep 2004 17:32:38 Europe/Copenhagen
Boyd, A. (2003) When worlds collide: Sound and music in films and games. GamasutraSeptember 6, 2004, http://www.gamasutra.co ... /20030204/boyd_01.shtml  
Added by: Mark Grimshaw 11 Mar 2006 11:23:44 Europe/Copenhagen
Böhm, S., & Bruni, A. (2003) Intro. Ephemera, 3September 6, 2004, http://www.ephemeraweb. ... al/3-4/3-4editorial.pdf  
Added by: Mark Grimshaw 06 Sep 2004 16:10:52 Europe/Copenhagen
Bernstein, D. (1997) Creating an interactive audio environment. GamasutraSeptember 6, 2004, http://www.gamasutra.co ... 971114/bernstein_01.htm  
Added by: Mark Grimshaw 28 Jan 2008 15:33:46 Europe/Copenhagen
Back, M., & Des, D. (1996) Micro-narratives in sound design: Context and caricature in waveform manipulation. January 7, 2008, http://www.icad.org/web ... ICAD96/proc96/back5.htm  
Last edited by: Mark Grimshaw 07 Jan 2008 13:54:59 Europe/Copenhagen
Aarseth, E., Smedstad, S. M., & Sunnanå, L. 2003, November 4—6 A multi-dimensional typology of games. Paper presented at Level Up.  
Last edited by: Mark Grimshaw 20 Sep 2005 10:18:30 Europe/Copenhagen
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