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Sasamoto, R., & Jackson, R. (2015). Onomatopoeia – showing-word or saying-word? Relevance theory, lexis, and the communication of impressions. Lingua,  
Last edited by: sirfragalot 11 Mar 2016 09:18:02 Europe/Copenhagen
Audio mostly 2008: A conference on interaction with sound. 2008. Piteå, Sweden: Interactive Institute. October 22—22 2008.  
Added by: sirfragalot 06 Nov 2008 06:16:37 Europe/Copenhagen
Canossa, A. (2009). Play-persona: Modeling player behaviour in computer games. Unpublished thesis PhD, Danish Design School of Copenhagen, Denmark.  
Added by: sirfragalot 11 Dec 2009 08:50:41 Europe/Copenhagen
Jennett, C. I. (2010). Is game immersion just another form of selective attention? An empirical investigation of real world dissociation in computer game immersion. Unpublished thesis PhD, University College London, United Kingdom.  
Last edited by: sirfragalot 21 Sep 2010 09:17:27 Europe/Copenhagen
Adorno, T. W., & Horkheimer, M. (2005) The culture industry: Enlightenment as mass deception. . Retrieved August 28, 2019, https://www.marxists.or ... 44/culture-industry.htm  
Added by: sirfragalot 29 Aug 2019 15:09:06 Europe/Copenhagen
Nilsson, N. C., Nordahl, R., & Serafin, S. (2016). Immersion revisited: A review of existing definitions of immersion and their relation to different theories of presence. Human Technology, 12(2), 108–134.  
Added by: sirfragalot 22 Feb 2018 15:38:58 Europe/Copenhagen
Garner, T. A. (2013). Game sound from behind the sofa: An exploration into the fear potential of sound & psychophysiological approaches to audio-centric, adaptive gameplay. Unpublished PhD Thesis, University of Aalborg, Denmark.  
Added by: sirfragalot 13 May 2013 08:37:05 Europe/Copenhagen
Jørgensen, K. (2007). ‘What are those grunts and growls over there?’ Computer game audio and player action. Unpublished Dissertation PhD.  
Last edited by: sirfragalot 21 Nov 2008 10:57:14 Europe/Copenhagen
Collins, K. (2005). From bits to hits: Video games music changes its tune. Film International, 12, 4–19.  
Added by: sirfragalot 24 Sep 2010 08:02:39 Europe/Copenhagen
Wesson, D. W., & Wilson, D. A. (2010). Smelling sounds: Olfactory–auditory sensory convergence in the olfactory tubercle. The Journal of Neuroscience, 30(8), 3013–3021.  
Last edited by: sirfragalot 28 Sep 2015 10:44:53 Europe/Copenhagen
Abbate, C. (2004). Music: Drastic or gnostic? Critical Inquiry, 30(3), 505–536.  
Added by: sirfragalot 18 May 2016 12:03:01 Europe/Copenhagen
Grimshaw-Aagaard, M. (2019). Sonic virtuality, environment, and presence. In J. Braga (Ed.), Conceiving Virtuality: From Art To Technology Switzerland: Springer Nature.  
Last edited by: sirfragalot 30 Jul 2019 12:44:56 Europe/Copenhagen
Slater, M., Usoh, M., & Steed, A. (1994). Depth of presence in virtual environments. Presence: Teleoperators and Virtual Environments, 3(2), 130–144.  
Last edited by: sirfragalot 11 Sep 2018 17:17:39 Europe/Copenhagen
Moore, A. (2013). The spectacular anus of Joseph Pujol: Recovering the Pétomane's unique historic context. French Cultural Studies, 24(1), 27–43.  
Added by: sirfragalot 15 May 2015 12:46:29 Europe/Copenhagen
Calleja, G. (2007). Digital games as designed experience: Reframing the concept of immersion. Unpublished thesis PhD, Victoria University, Wellington, New Zealand.  
Last edited by: sirfragalot 12 Sep 2008 20:15:37 Europe/Copenhagen
Zatorre, R. J., Belin, P., & Penhune, V. B. (2002). Structure and function of auditory cortex: Music and speech. Trends in Cognitive Science, 6(1), 37–46.  
Added by: sirfragalot 30 May 2016 10:36:35 Europe/Copenhagen
Garner, T., & Jordanous, A. 2016, June 27 Emergent perception and video games that listen: Applying sonic virtuality for creative and intelligent npc behaviours. Unpublished paper presented at The 2nd Computational Creativity and Games Workshop, Paris.  
Last edited by: sirfragalot 11 Jan 2018 17:08:19 Europe/Copenhagen
Wingstedt, J. (2005). Narrative music: Towards an understanding of musical narrative functions in multimedia. Unpublished Licentiatexamen thesis, Luleå University of Technology, Luleå.  
Added by: sirfragalot 22 Jun 2019 12:28:03 Europe/Copenhagen
Grimshaw, M., Tan, S.-L., & Lipscomb, S. D. (2013). Playing with sound: The role of music and sound effects in gaming. In A. Cohen, S.-L. Tan, R. Kendall & S. D. Lipscomb (Eds), Psychology of Music in Multimedia (pp. 289–314). New York: Oxford University Press.  
Last edited by: sirfragalot 25 Oct 2015 08:13:13 Europe/Copenhagen
Dean, R. T., & Bailes, F. (2007). 'Human understanding' in imagining and organising sound: Some implications of John Locke's essay for ecological, cognitive and embodied approaches to composition. Organized Sound, 12(1), 89–95.  
Last edited by: sirfragalot 25 Dec 2014 11:01:45 Europe/Copenhagen
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