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Flach, J. M., & Holden, J. G. (1998). The reality of experience: Gibson's way. Presence: Teleoperators and Virtual Environments, 7(1), 90–95.  
Added by: Mark Grimshaw 14 Feb 2018 12:08:18 Europe/Copenhagen
Zahorik, P., & Jenison, R. L. (1998). Presence as being-in-the-world. Presence: Teleoperators and Virtual Environments, 7(1), 78–89.  
Last edited by: Mark Grimshaw 14 Feb 2018 12:04:24 Europe/Copenhagen
Slater, M., & Wilbur, S. (1997). A framework for immersive virtual environments (FIVE): Speculations on the role of presence in virtual environments. Presence: Teleoperators and Virtual Environments, 6(6), 603–616.  
Last edited by: Mark Grimshaw 14 Feb 2018 11:59:05 Europe/Copenhagen
Pressing, J. (1997). Some perspectives on performed sound and music in virtual environments. Presence: Teleoperators and Virtual Environments, 6(4), 482–503.  
Last edited by: Mark Grimshaw 14 Feb 2018 11:51:33 Europe/Copenhagen
Grimshaw, M. 2018, Sonic virtuality, environment, and presence. Paper presented at Conference on the Virtual.  
Last edited by: Mark Grimshaw 14 Feb 2018 11:27:29 Europe/Copenhagen
Hendrix, C., & Barfield, W. (1996). The sense of presence within auditory virtual environments. Presence: Teleoperators and Virtual Environments, 5(3), 290–301.  
Last edited by: Mark Grimshaw 14 Feb 2018 11:24:13 Europe/Copenhagen
Grimshaw-Aagaard, M. N. (2019). Presence and biofeedback in first-person perspective computer games: The potential of sound. In M. Filimowicz (Ed.), Foundations in Sound Design for Interactive Media New York: Routledge.  
Last edited by: Mark Grimshaw 14 Feb 2018 11:18:33 Europe/Copenhagen
McMahan, A. (2003). Immersion, engagement, and presence: A new method for analyzing 3-D video games. In M. J. P. Wolf & B. Perron (Eds), The Video Game Theory Reader (pp. 67–87). New York: Routledge.  
Last edited by: Mark Grimshaw 01 Feb 2018 15:16:24 Europe/Copenhagen
Mestre, D. R.2005. Immersion and presence. France: Movement & Perception, CNRS & University of the Mediterranean. [Article]  
Last edited by: Mark Grimshaw 29 Jan 2018 15:29:22 Europe/Copenhagen
O'Callaghan, C. (2009). Sounds and events. In M. Nudds & C. O'Callaghan (Eds), Sounds & Perception (pp. 26–49). Oxford: Oxford University Press.  
Last edited by: Mark Grimshaw 27 Jan 2018 14:51:33 Europe/Copenhagen
Garner, T., & Jordanous, A. 2016, June 27 Emergent perception and video games that listen: Applying sonic virtuality for creative and intelligent npc behaviours. Unpublished paper presented at The 2nd Computational Creativity and Games Workshop, Paris.  
Last edited by: Mark Grimshaw 11 Jan 2018 17:08:19 Europe/Copenhagen
Ewing, K. C., Fairclough, S. H., & Gilleade, K. (2016). Valuation of an adaptive game that uses EEG measures validated during the design process as inputs to a biocybernetic loop. Frontiers in Human Neuroscience, 10.  
Last edited by: Mark Grimshaw 11 Jan 2018 17:01:05 Europe/Copenhagen
Deuel, T. A., Pampin, J., Sundstrom, J., & Darvas, F. (2017). The Encephalophone: A novel musical biofeedback device using conscious control of electroencephalogram (EEG). Frontiers in Human Neuroscience, 11.  
Last edited by: Mark Grimshaw 11 Jan 2018 13:28:50 Europe/Copenhagen
Hermann, T., Meinicke, P., Bekel, H., Ritter, H., Müller, H. M., & Weiss, S. 2002, July 2—5 Sonifications for EEG data analysis. Paper presented at The 2002 International Conference on Auditory Display.  
Last edited by: Mark Grimshaw 11 Jan 2018 13:20:53 Europe/Copenhagen
Vialatte, F. B., Dauwels, J., Musha, T., & Cichocki, A. (2012). Audio representations of multi-channel EEG: A new tool for diagnosis of brain disorders. American Journal of Neurodegenerative Disease, 1(3), 292–304.  
Last edited by: Mark Grimshaw 11 Jan 2018 13:12:32 Europe/Copenhagen
Grimshaw-Aagaard, M. (2018). What is sound (studies)? In M. Bull (Ed.), The Sound Studies Companion New York: Routledge.  
Added by: Mark Grimshaw 27 Dec 2017 10:20:07 Europe/Copenhagen
Grimshaw-Aagaard, M. (2018). The necessity of vagueness and ambiguity to the imagining of sound. In M. Grimshaw-Aagaard, M. Walther-Hansen & M. Knakkergaard (Eds), The Oxford Handbook of Sound and Imagination New York: Oxford University Press.  
Added by: Mark Grimshaw 26 Dec 2017 15:27:59 Europe/Copenhagen
Grimshaw-Aagaard, M., Walther-Hansen, M., & Knakkergaard, M. (Eds). (2018). The Oxford handbook of sound and imagination Vol. 1 & 2. New York: Oxford University Press.  
Last edited by: Mark Grimshaw 26 Dec 2017 15:24:12 Europe/Copenhagen
Grimshaw-Aagaard, M. (2018). Presence, environment, and sound and the role of imagination. In M. Grimshaw-Aagaard, M. Walther-Hansen & M. Knakkergaard (Eds), The Oxford Handbook of Sound and Imagination New York: Oxford University Press.  
Added by: Mark Grimshaw 26 Dec 2017 15:23:43 Europe/Copenhagen
Grimshaw, M. (2016). The privatization of sound space. In V. Meelberg, M. Cobussen & B. Truax (Eds), The Routledge Companion to Sounding Art (pp. 463–472). London: Routledge.  
Last edited by: Mark Grimshaw 26 Dec 2017 15:00:17 Europe/Copenhagen
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wikindx 5.2.1 ©2017 | Total resources: 862 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA) | Database queries: 26 | DB execution: 0.21431 secs | Script execution: 0.36358 secs