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Heidegger, M. (1962). Being and time J. Macquarrie & E. Robinson, Trans. Oxford: Blackwell.  
Added by: sirfragalot 27 Sep 2019 16:57:31 Europe/Copenhagen
Adorno, T. W., & Horkheimer, M. (2005) The culture industry: Enlightenment as mass deception. . Retrieved August 28, 2019, https://www.marxists.or ... 44/culture-industry.htm  
Added by: sirfragalot 29 Aug 2019 15:09:06 Europe/Copenhagen
Grimshaw-Aagaard, M. (2019). Sonic virtuality, environment, and presence. In J. Braga (Ed.), Conceiving Virtuality: From Art To Technology Switzerland: Springer Nature.  
Last edited by: sirfragalot 30 Jul 2019 12:44:56 Europe/Copenhagen
Wingstedt, J. (2005). Narrative music: Towards an understanding of musical narrative functions in multimedia. Unpublished Licentiatexamen thesis, Luleå University of Technology, Luleå.  
Added by: sirfragalot 22 Jun 2019 12:28:03 Europe/Copenhagen
Grimm, B. (2019) Why women love loud shoes: Our attraction to noisy shoes, as explained by science. Racked, . Retrieved April 2, 2019, https://www.racked.com/ ... 6156/loud-shoes-science  
Added by: sirfragalot 02 Apr 2019 15:39:15 Europe/Copenhagen
Janz, B. B. (2019). Virtual place and virtualized place. In E. Champion (Ed.), The Phenomenology of Real and Virtual Places (pp. 60–75). London: Routledge.  
Added by: sirfragalot 07 Mar 2019 15:13:42 Europe/Copenhagen
Gazzola, V., Aziz-Zadeh, L., & Keysers, C. (2006). Empathy and the somatotopic auditory mirror system in humans. Current Biology, 16, 1824–1829.  
Last edited by: sirfragalot 27 Feb 2019 12:44:22 Europe/Copenhagen
Hardach, S. (2019) How your language reflects the senses you use. . Retrieved February 27, 2019, http://www.bbc.com/futu ... ects-the-senses-you-use  
Added by: sirfragalot 27 Feb 2019 12:42:47 Europe/Copenhagen
Waterworth, E. L., & Waterworth, J. A. (2003). The illusion of being creative. In G. Riva, F. Davide & W. A. IJsselsteijn (Eds), Being There: Concepts, Effects and Measurements of User Presence in Synthetic Environments Vol. 5, (pp. 223–236). Amsterdam: IOS Press.  
Added by: sirfragalot 14 Feb 2019 09:48:20 Europe/Copenhagen
Pedersen, K., & Grimshaw-Aagaard, M. (2019). The recording, mixing, and mastering reference handbook. New York: Oxford University Press.  
Added by: sirfragalot 13 Feb 2019 17:19:31 Europe/Copenhagen
IJsselsteijn, W., & Riva, G. (2003). Being there: The experience of presence in mediated environments. In G. Riva, F. Davide & W. A. IJsselsteijn (Eds), Being There: Concepts, Effects and Measurements of User Presence in Synthetic Environments Vol. 5, (pp. 3–16). Amsterdam: IOS Press.  
Added by: sirfragalot 13 Feb 2019 17:04:45 Europe/Copenhagen
Lessiter, J., & Freeman, J. 2001, May 21—23 Really hear? The effects of audio quality on presence. Unpublished paper presented at 4th International Workshop on Presence, Philadelphia.  
Added by: sirfragalot 13 Feb 2019 09:41:05 Europe/Copenhagen
Skalski, P., & Whitbred, R. (2010). Image versus sound: A comparison of formal feature effects on presence and video game enjoyment. PsychNology Journal, 8(1), 67–84.  
Added by: sirfragalot 13 Feb 2019 09:17:35 Europe/Copenhagen
Telepresence literature database. International Society for Presence Research. Retrieved February 13 2019 from: <http://www.refworks.com ... nce+Literature+-+Oct+10>.  
Added by: sirfragalot 13 Feb 2019 09:03:21 Europe/Copenhagen
Presence defined. (2000). . Retrieved February 13, 2019, from https://ispr.info/about-presence-2/about-presence/  
Added by: sirfragalot 13 Feb 2019 08:52:45 Europe/Copenhagen
Gilbert, S. B. (2016). Perceived realism of virtual environments depends on authenticity. Presence: Teleoperators and Virtual Environments, 25(4), 322–324.  
Last edited by: sirfragalot 08 Feb 2019 14:12:05 Europe/Copenhagen
Barfield, W. (2016). Musings on Presence twenty-five years after "Being There". Presence: Teleoperators and Virtual Environments, 25(2), 148–150.  
Added by: sirfragalot 08 Feb 2019 11:15:43 Europe/Copenhagen
Loomis, J. M. (2016). Presence in virtual reality and everyday life: Immersion within a world of representation. Presence: Teleoperators and Virtual Environments, 25(2), 169–174.  
Added by: sirfragalot 06 Feb 2019 17:12:57 Europe/Copenhagen
Lee, K. M. (2004). Presence, explicated. Communication Theory, 14(1), 27–50.  
Last edited by: sirfragalot 06 Feb 2019 14:56:48 Europe/Copenhagen
Ekman, I., Lahti, J., Nummela, J., Lankoski, P., & Mäyrä, F. 2005, June 16—20 Designing sound for a pervasive mobile game. Paper presented at Changing Views -- Worlds in Play, Toronto.  
Last edited by: sirfragalot 07 Jan 2019 13:02:18 Europe/Copenhagen
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