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van Elferen, I. (2011). ¡un forastero! Issues of virtuality and diegesis in videogame music. Music and the Moving Image, 4(2), 30–39.  
Added by: sirfragalot 10 Jul 2012 11:28:50 Europe/Copenhagen
Dean, R. T., & Bailes, F. (2007). 'Human understanding' in imagining and organising sound: Some implications of John Locke's essay for ecological, cognitive and embodied approaches to composition. Organized Sound, 12(1), 89–95.  
Last edited by: sirfragalot 25 Dec 2014 11:01:45 Europe/Copenhagen
Jørgensen, K. (2007). ‘What are those grunts and growls over there?’ Computer game audio and player action. Unpublished Dissertation PhD.  
Last edited by: sirfragalot 21 Nov 2008 10:57:14 Europe/Copenhagen
Wang, Q. J., Wang, S., & Spence, C. (2016). "Turn up the taste": Assessing the role of taste intensity and emotion in mediating crossmodal correspondences between basic tastes and pitch. Chemical Senses, 41, 345–356.  
Last edited by: sirfragalot 06 May 2016 06:35:39 Europe/Copenhagen
Freud, S. (1919). The "uncanny". Imago, V,  
Last edited by: sirfragalot 06 May 2016 06:37:14 Europe/Copenhagen
Belton, J. (1992). 1950s magnetic sound: The frozen revolution. In R. Altman (Ed.), Sound Theory Sound Practice (pp. 154–167). New York: Routledge.  
Added by: sirfragalot 26 Oct 2004 14:44:51 Europe/Copenhagen
Velleman, E., van Tol, R., Huiberts, S., & Verwey, H. (2004). 3d shooting games, multimodal games, sound games and more working examples of the future of games for the blind. Lecture Notes in Computer Science, 3118, 257–263.  
Added by: sirfragalot 23 May 2005 15:45:15 Europe/Copenhagen
Zhou, Z., Cheok, A. D., & Pan, J. (2004). 3d story cube: An interactive tangible user interface for storytelling with 3d graphics and audio. Personal and Ubiquitous Computing, 8(5), 374–376.  
Added by: sirfragalot 19 Apr 2005 13:37:05 Europe/Copenhagen
Abraham Kuyper bibliography. (2006). . Retrieved August 3, 2006, from http://www.kuyperresearch.org/wikindx3/  
Last edited by: sirfragalot 23 Sep 2006 08:26:49 Europe/Copenhagen
Fried, M. (1980). Absorption and theatricality: Painting and beholder in the age of Diderot. Berkeley: University of California Press.  
Last edited by: sirfragalot 11 Sep 2018 17:21:00 Europe/Copenhagen
Somers, E. 2000, April 2—5 Abstract sound objects to expand the vocabulary of sound design for visual and theatrical media. Paper presented at 6th International Conference on Auditory Display, Atlanta.  
Added by: sirfragalot 16 Sep 2005 13:58:21 Europe/Copenhagen
Nagel, T. The absurd. The Journal of Philosophy, 68(20), 716–727.  
Added by: sirfragalot 13 Jan 2015 10:59:38 Europe/Copenhagen
Williamson, B. (2003) Accessing games through sound, motion and emotion. . Retrieved March 12, 2004, http://www.gamasutra.co ... 030528/whitmore_pfv.htm  
Added by: sirfragalot 19 Sep 2004 11:15:40 Europe/Copenhagen
Dhomont, F. (1995) Acousmatic update. Contact! 8(2) . Retrieved February 5, 2014, http://cec.sonus.ca/contact/contact82Dhom.html  
Last edited by: sirfragalot 06 Feb 2014 15:54:23 Europe/Copenhagen
Böhme, G. (2000). Acoustic atmospheres: A contribution to the study of ecological acoustics. Soundscape, 1(1), 14–18.  
Added by: sirfragalot 10 Oct 2006 08:30:18 Europe/Copenhagen
Truax, B. (2001). Acoustic communication 2nd ed. Westport, Conn: Ablex.  
Last edited by: sirfragalot 09 Feb 2008 15:40:55 Europe/Copenhagen
Davis, E. (1997) Acoustic cyberspace. . Retrieved March 15, 2011, http://www.techgnosis.com/acoustic.html  
Added by: sirfragalot 15 Mar 2011 11:57:03 Europe/Copenhagen
Clarke, S. 2011, November 2—4 Acoustic design approach for hospitals. Paper presented at Acoustics.  
Last edited by: sirfragalot 11 Mar 2018 21:41:59 Europe/Copenhagen
Breitsameter, S. (2003). Acoustic ecology and the new electroacoustic space of digital networks. Soundscape, 4(2), 24–30.  
Last edited by: sirfragalot 06 Dec 2006 10:41:12 Europe/Copenhagen
Grimshaw, M. (2007). The acoustic ecology of the first-person shooter. Unpublished thesis PhD, University of Waikato, New Zealand.  
Added by: sirfragalot 30 May 2007 16:07:54 Europe/Copenhagen
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