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Pollick, F. E. (In print). In search of the Uncanny Valley. In K. Grammer & A. Juett (Eds), Analog Communication: Evolution, Brain Mechanisms, Dynamics, Simulation Cambridge, Massachusetts: MIT Press.  
Last edited by: Mark Grimshaw 15 May 2009 09:38:44 Europe/Copenhagen
Grimshaw, M., Walther-Hansen, M., & Knakkergaard, M. (Eds). (2018). The Oxford handbook of sound and imagination Vol. 1 & 2. New York: Oxford University Press.  
Last edited by: Mark Grimshaw 10 Oct 2015 17:34:42 Europe/Copenhagen
Vallee, M. (2017). The science of listening in bioacoustics research: Sensing the animals' sounds. Theory Culture & Society, 1–19.  
Last edited by: Stéphane Aulery 02 Oct 2017 23:07:59 Europe/Copenhagen
Ntalampiras, S. (2017). A transfer learning framework for predicting the emotional content of generalized sound events. Journal of the Acoustical Society of America, 141(3).  
Added by: Mark Grimshaw 16 Mar 2017 11:59:37 Europe/Copenhagen
Deuel, T. A., Pampin, J., Sundstrom, J., & Darvas, F. (2017). The encephalophone: A novel musical biofeedback device using conscious control of electroencephalogram (eeg). Frontiers in Human Neuroscience, 11.  
Added by: Mark Grimshaw 02 Aug 2017 11:46:47 Europe/Copenhagen
Brennan, A. (2003). Necessary and sufficient conditions. Stanford Encyclopedia of Philosophy. October 3, 2017, https://plato.stanford. ... s/necessary-sufficient/.  
Added by: Mark Grimshaw 08 Oct 2017 11:35:42 Europe/Copenhagen
Williams, D., Mears, J., Kirke, A., Miranda, E., Daly, I., & Malik, A., et al. (2016). A perceptual and affective evaluation of an affectively-driven engine for video game soundtracking. ACM Computers in Entertainment, 14(3).  
Last edited by: Mark Grimshaw 20 Feb 2017 09:18:17 Europe/Copenhagen
Wang, Q. J., Wang, S., & Spence, C. (2016). "Turn up the taste": Assessing the role of taste intensity and emotion in mediating crossmodal correspondences between basic tastes and pitch. Chemical Senses, 41, 345–356.  
Last edited by: Mark Grimshaw 06 May 2016 06:35:39 Europe/Copenhagen
Walther-Hansen, M., & Grimshaw, M. 2016, October 2—4 Being in a virtual world: Presence, environment, salience, sound. Paper presented at Audio Mostly 2016.  
Last edited by: Mark Grimshaw 08 Nov 2016 09:33:09 Europe/Copenhagen
Sennett, A. (2016). Ambiguity. Stanford Encyclopedia of Philosophy. October 3, 2017, https://plato.stanford.edu/entries/ambiguity/.  
Added by: Mark Grimshaw 03 Oct 2017 13:53:37 Europe/Copenhagen
Revill, G. (2016). How is space made in sound? Spatial mediation, critical phenomenology and the political agency of sound. Progress in Human Geography, 40(2), 240–256.  
Added by: Mark Grimshaw 07 Jan 2017 16:12:24 Europe/Copenhagen
Miani, A. (2016). The impact of sex and menstrual cycle on rhythmic synchronization: An experimental approach. Unpublished Masters Thesis, Århus Universitet, Denmark.  
Last edited by: Mark Grimshaw 13 Mar 2017 19:46:24 Europe/Copenhagen
Knakkergaard, M. (2016). Unsound sound: On the ontology of sound in the digital age. Leonardo Music Journal, 26, 64–67.  
Last edited by: Mark Grimshaw 30 Sep 2017 16:34:08 Europe/Copenhagen
Knakkergaard, M. (2016). Music by numbers. In S. H. Klempe (Ed.), Cultural Psychology of Musical Experience (pp. 299–318). Charlotte NC. Information Age Publishing Inc.  
Added by: Mark Grimshaw 01 Oct 2017 13:00:22 Europe/Copenhagen
Grimshaw, M. (2016). The privatization of sound space. In V. Meelberg, M. Cobussen & B. Truax (Eds), The Routledge Companion to Sounding Art London: Routledge.  
Added by: Mark Grimshaw 11 Oct 2015 08:52:13 Europe/Copenhagen
Grimshaw, M. (2016). Computer game sound: From diegesis to immersion to sonic emotioneering. In J. G. Papenburg & H. Schulze (Eds), Sound as Popular Culture: A Research Companion Cambridge, Massachusetts: MIT Press.  
Last edited by: Mark Grimshaw 12 Oct 2015 08:05:51 Europe/Copenhagen
Garner, T. A. (2016). From sinewaves to physiologically-adaptive soundscapes: The evolving relationship between sound and emotion in video games. In K. Karpouzis & G. N. Yannakakis (Eds), Emotion in Games Vol. 4, (pp. 197–214). Berlin: Springer.  
Added by: Mark Grimshaw 08 Nov 2016 09:37:37 Europe/Copenhagen
Garner, T., & Jordanous, A. 2016, June 27 Emergent perception and video games that listen: Applying sonic virtuality for creative and intelligent npc behaviours. Unpublished paper presented at The 2nd Computational Creativity and Games Workshop, Paris.  
Last edited by: Mark Grimshaw 01 Aug 2016 06:38:21 Europe/Copenhagen
Gallese, V. (2016). The multimodal nature of visual perception: Facts and speculations. Gestalt Theory, 38(2/3), 127–140.  
Added by: Mark Grimshaw 09 Dec 2016 11:29:57 Europe/Copenhagen
Cunningham, S. 2016, October 4—6 The sound of the smell (and taste) of my shoes too: Mapping the senses using emotion as a medium. Paper presented at Audio Mostly 2016, New York.  
Added by: Mark Grimshaw 08 Nov 2016 09:32:27 Europe/Copenhagen
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