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Pollick, F. E. (In print). In search of the Uncanny Valley. In K. Grammer & A. Juett (Eds), Analog Communication: Evolution, Brain Mechanisms, Dynamics, Simulation Cambridge, Massachusetts: MIT Press.  
Last edited by: Mark Grimshaw 15 May 2009 09:38:44 Europe/Copenhagen
Grimshaw-Aagaard, M. N. (2019). Presence and biofeedback in first-person perspective computer games: The potential of sound. In M. Filimowicz (Ed.), Foundations in Sound Design for Interactive Media New York: Routledge.  
Last edited by: Mark Grimshaw 14 Feb 2018 11:18:33 Europe/Copenhagen
Grimshaw-Aagaard, M. (2018). What is sound (studies)? In M. Bull (Ed.), The Sound Studies Companion New York: Routledge.  
Added by: Mark Grimshaw 27 Dec 2017 10:20:07 Europe/Copenhagen
Grimshaw-Aagaard, M. (2018). Presence, environment, and sound and the role of imagination. In M. Grimshaw-Aagaard, M. Walther-Hansen & M. Knakkergaard (Eds), The Oxford Handbook of Sound and Imagination New York: Oxford University Press.  
Added by: Mark Grimshaw 26 Dec 2017 15:23:43 Europe/Copenhagen
Grimshaw-Aagaard, M., Walther-Hansen, M., & Knakkergaard, M. (Eds). (2018). The Oxford handbook of sound and imagination Vol. 1 & 2. New York: Oxford University Press.  
Last edited by: Mark Grimshaw 26 Dec 2017 15:24:12 Europe/Copenhagen
Grimshaw-Aagaard, M. (2018). The necessity of vagueness and ambiguity to the imagining of sound. In M. Grimshaw-Aagaard, M. Walther-Hansen & M. Knakkergaard (Eds), The Oxford Handbook of Sound and Imagination New York: Oxford University Press.  
Added by: Mark Grimshaw 26 Dec 2017 15:27:59 Europe/Copenhagen
Grimshaw, M. 2018, Sonic virtuality, environment, and presence. Paper presented at Conference on the Virtual.  
Last edited by: Mark Grimshaw 14 Feb 2018 11:27:29 Europe/Copenhagen
Vallee, M. (2017). The science of listening in bioacoustics research: Sensing the animals' sounds. Theory Culture & Society, 1–19.  
Last edited by: Stéphane Aulery 02 Oct 2017 23:07:59 Europe/Copenhagen
Ntalampiras, S. (2017). A transfer learning framework for predicting the emotional content of generalized sound events. Journal of the Acoustical Society of America, 141(3).  
Added by: Mark Grimshaw 16 Mar 2017 11:59:37 Europe/Copenhagen
Grimshaw, M. (2017). Presence through sound. In C. Wøllner (Ed.), Body, Sound and Space in Music and Beyond: Multimodal Explorations (pp. 279–298). London: Routledge.  
Last edited by: Mark Grimshaw 26 Dec 2017 14:53:28 Europe/Copenhagen
Deuel, T. A., Pampin, J., Sundstrom, J., & Darvas, F. (2017). The Encephalophone: A novel musical biofeedback device using conscious control of electroencephalogram (EEG). Frontiers in Human Neuroscience, 11.  
Last edited by: Mark Grimshaw 11 Jan 2018 13:28:50 Europe/Copenhagen
Brennan, A. (2003). Necessary and sufficient conditions. Stanford Encyclopedia of Philosophy. October 3, 2017, https://plato.stanford. ... s/necessary-sufficient/.  
Added by: Mark Grimshaw 08 Oct 2017 11:35:42 Europe/Copenhagen
Williams, D., Mears, J., Kirke, A., Miranda, E., Daly, I., & Malik, A., et al. (2016). A perceptual and affective evaluation of an affectively-driven engine for video game soundtracking. ACM Computers in Entertainment, 14(3).  
Last edited by: Mark Grimshaw 20 Feb 2017 09:18:17 Europe/Copenhagen
Nilsson, N. C., Nordahl, R., & Serafin, S. (2016). Immersion revisited: A review of existing definitions of immersion and their relation to different theories of presence. Human Technology, 12(2), 108–134.  
Added by: Mark Grimshaw 22 Feb 2018 15:38:58 Europe/Copenhagen
Miani, A. (2016). The impact of sex and menstrual cycle on rhythmic synchronization: An experimental approach. Unpublished Masters Thesis, Århus Universitet, Denmark.  
Last edited by: Mark Grimshaw 13 Mar 2017 19:46:24 Europe/Copenhagen
Knakkergaard, M. (2016). Unsound sound: On the ontology of sound in the digital age. Leonardo Music Journal, 26, 64–67.  
Last edited by: Mark Grimshaw 01 Nov 2017 07:44:00 Europe/Copenhagen
Grimshaw, M. (2016). The privatization of sound space. In V. Meelberg, M. Cobussen & B. Truax (Eds), The Routledge Companion to Sounding Art (pp. 463–472). London: Routledge.  
Last edited by: Mark Grimshaw 26 Dec 2017 15:00:17 Europe/Copenhagen
Grimshaw, M. (2016). Computer game sound: From diegesis to immersion to sonic emotioneering. In J. G. Papenburg & H. Schulze (Eds), Sound as Popular Culture: A Research Companion Cambridge, Massachusetts: MIT Press.  
Last edited by: Mark Grimshaw 12 Oct 2015 08:05:51 Europe/Copenhagen
Garner, T., & Jordanous, A. 2016, June 27 Emergent perception and video games that listen: Applying sonic virtuality for creative and intelligent npc behaviours. Unpublished paper presented at The 2nd Computational Creativity and Games Workshop, Paris.  
Last edited by: Mark Grimshaw 11 Jan 2018 17:08:19 Europe/Copenhagen
J. Fagerlönn & S. Larsson (Eds.) Proceedings of the 10th audio mostly: A conference on interaction with sound. 2016. October 4—6 2016978-1-4503-4822-5.  
Added by: Mark Grimshaw 07 Oct 2016 05:34:51 Europe/Copenhagen
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wikindx 5.2.1 ©2017 | Total resources: 866 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA) | Database queries: 27 | DB execution: 0.67617 secs | Script execution: 0.83285 secs