Sound Research WIKINDX

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Campbell, R. H., Grimshaw, M., & Green, G. M. (2009) Relational agents: A critical review. The Open Virtual Reality Journal, 1 April 9, 2009, http://www.bentham.org/open/tovrj/openaccess2.htm  
28 Mar 2013 09:29:19 Europe/Copenhagen Pop. 6%
Friberg, J., & Gärdenfors, D. 2004, June 3—5 Audio games: New perspectives on game audio. Paper presented at Advances in Computer Entertainment Technology '04, Singapore.  
04 Apr 2016 13:09:02 Europe/Copenhagen Pop. 7%
Gaver, W. W. (1993). What in the world do we hear? An ecological approach to auditory perception. Ecological Psychology, 5(1), 1–29.  
14 Oct 2008 00:12:13 Europe/Copenhagen Pop. 9%
Lastra, J. (2000). Sound technology and the American cinema: Perception, representation, modernity. New York: Columbia University Press.  
13 Mar 2006 10:16:44 Europe/Copenhagen Pop. 0%
de Valck, M. (2005). Sound gag: The use of sound for comic effect in the films of Jacques Tati. New Review of Film and Television Studies, 3(2), 223–235.  
21 Oct 2005 14:46:45 Europe/Copenhagen Pop. 4%
Warren, D. H., Welch, R. B., & McCarthy, T. J. (1981). The role of visual-auditory "compellingness" in the ventriloquism effect: Implications for transitivity among the spatial senses. Perception & Psychophysics, 30(6), 557–564.  
26 Aug 2015 08:42:49 Europe/Copenhagen Pop. 11%
Whalen, Z. (2004) Play along -- an approach to videogame music. Game Studies, 4(1) February 20, 2005, http://www.gamestudies.org/0401/whalen/  
06 Dec 2015 19:50:01 Europe/Copenhagen Pop. 6%
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