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IJsselsteijn, W. A., Freeman, J., & de Ridder, H. (2001). Presence: Where are we? Cyberpsychology & Behavior, 4(2), 179–182.  
Last edited by: Deleted user 09 Mar 2014 08:43:01 Europe/Copenhagen
Krez, I., & Niedenthal, S. (2008). Lighting in digital game worlds: Effects on affect and play performance. Cyberpsychology & Behavior, 11(2), 129–137.  
Added by: Mark Grimshaw 31 Jul 2009 04:16:08 Europe/Copenhagen
Reiner, M., & Hecht, D. (2009). Behavioral indications of object-presence in haptic virtual environments. Cyberpsychology & Behavior, 12(2), 183–186.  
Added by: Mark Grimshaw 14 Apr 2009 03:55:56 Europe/Copenhagen
wikindx 5.2.2 ©2018 | Total resources: 971 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA) | Database queries: 24 | DB execution: 0.15805 secs | Script execution: 0.26138 secs