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IJsselsteijn, W. A., Freeman, J., & de Ridder, H. (2001). Presence: Where are we? Cyberpsychology & Behavior, 4(2), 179–182.  
11 Sep 2018 17:19:40 Europe/Copenhagen Pop. 13%
Krez, I., & Niedenthal, S. (2008). Lighting in digital game worlds: Effects on affect and play performance. Cyberpsychology & Behavior, 11(2), 129–137.  
31 Jul 2009 04:16:08 Europe/Copenhagen Pop. 4%
Reiner, M., & Hecht, D. (2009). Behavioral indications of object-presence in haptic virtual environments. Cyberpsychology & Behavior, 12(2), 183–186.  
14 Apr 2009 03:55:56 Europe/Copenhagen Pop. 8%
Schuemie, M. J., van der Straaten, P., Krijn, M., & van der Mast, C. A. P. G. (2001). Research on presence in virtual reality: A survey. Cyberpsychology & Behavior, 4(2), 183–201.  
25 Jul 2018 09:20:56 Europe/Copenhagen Pop. 0%
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