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Breinbjerg, M. (2005) The aesthetic experience of sound: Staging of auditory spaces in 3D computer games. . Retrieved January 24, 2006,  
Added by: sirfragalot 28 Aug 2006 13:30:54 Europe/Copenhagen
      "...sound enhances the visual space and the form of our ears and the distance between them, enables us to position the sounding object quite precisely in that space"
Carpenter, E., & McLuhan, M. (1970). Acoustic space. In E. Carpenter & M. McLuhan (Eds), Explorations in Communication (pp. 65–70). London: Jonathan Cape.  
Added by: sirfragalot 07 Jan 2017 11:56:06 Europe/Copenhagen
      "In our society [...] to be real, a thing must be visible, and preferably constant. We trust the eye, not the ear."
      "Auditory space has no favored focus. It's a sphere without fixed boundaries, space made by the thing itself, not space containing the thing."
      "Auditory space has no boundaries in the visual sense [...] There is nothing in auditory space corresponding to the vanishing point in visual perspective [...] auditory space lacks the precision of visual orientation."
      "[Auditory space] can be filled with sound that has no "object," such as the eye demands."
      "pure visual space is flat, about 180 degrees, while pure acoustic space is spherical. Perspective translated into visual terms the depths of acoustic space."
      A reminder that the infant must learn to see -- reverse lateral field, achieve binocular vision, revert the upside-down world, learn a sense of depth (a child unable to move would only have a 2D world). Authors state that depth, the 'chief characteristic of visual space,' is not primarily derived from visual experience but from locomototion and kinaesthetic experience (a blind child achieves depth perception through audition and locomotion).
Stockburger, A. (2006). The rendered arena: Modalities of space in video and computer games. Unpublished thesis PhD, University of the Arts, London.  
Added by: sirfragalot 15 May 2008 15:04:43 Europe/Copenhagen
      "The sound theoretician R. Murray Schafer considers Aivilik culture as an example for the reversal of visual dominance developed in the European Renaissance. He points out that within the Eskimo culture acoustic space influences and supersedes visual space."
Szabó Gendler, T. (2010). Intuition, imagination, & philosophical methodology. Oxford: Oxford University Press.  
Last edited by: sirfragalot 18 Apr 2013 17:40:14 Europe/Copenhagen
      "The rule-based governedness of generative principles is part of what allows us to structure imaginative space in a way that lets us make sense of its content."
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