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Schafer, R. M. (1994). The soundscape: Our sonic environment and the tuning of the world. Rochester Vt: Destiny Books.  
Last edited by: sirfragalot 14 Feb 2014 16:44:00 Europe/Copenhagen
      Describing the headphone listener: "[h]e is no longer regarding events on the acoustic horizon; no longer is he surrounded by a sphere of moving elements. He is the sphere. He is the universe."
Shilling, R., Zyda, M., & Wardynski, E. C. 2002, November 30 Introducing emotion into military simulation and videogame design: America’s Army: Operations and VIRTE. Paper presented at GameOn, London.  
Last edited by: sirfragalot 19 Dec 2010 06:19:33 Europe/Copenhagen
      Collecting Temperature, Electro Dermal Response (EDR), the data showed that, when comparing headphones and speakers, there was only a temperature rise in the latter use. The authors argue that this is not a convincing argument for speaker use over headphone use.
Shinn-Cunningham, B. G. 2004, April 4—9 The perceptual consequences of creating a realistic, reverberant 3-D audio display. Paper presented at The International Congress on Acoustics, Kyoto, Japan.  
Last edited by: sirfragalot 02 Feb 2006 13:48:52 Europe/Copenhagen
      Where in-head localization in this context is perceived to be a disadvantage, compare to Schafer's (1994) comments which seem to provide more of an advantageous rationale for FPS players using headphones (p.119).
Wenzel, E. M. (1992). Localization in virtual acoustic displays. Presence: Teleoperators and Virtual Environments, 1(1), 80–107.  
Last edited by: sirfragalot 28 Feb 2018 09:15:16 Europe/Copenhagen
      A survey of the current (1992) state of localization research in acoustics.

Critique of the duplex theory (IID and ITD) and mention of the filtering effect of the pinna in both azimuth and elevation detection when combined with duplex theory.

In-head localisation (IHL) over headphones; listeners fail to externalise sound. Externalisation may be aided by the addition of environmental cues while familiarity with the sound (its frequency specturm) may also help.

Discussion on distance perception -- humans are poor at it.
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