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Berressem, H. (2005) n-1 sexes. Rhizomes, 11(12) . Retrieved July 7, 2006, ... 11/berressem/index.html  
Last edited by: sirfragalot 07 Jul 2006 10:46:44 Europe/Copenhagen
      "the power of an ecosystem lies in its affectability and in its power to affect, in its elasticity|plasticity and in its openness to minor, molecular influences..."
Carr, D. (2006). Space, navigation and affect. In Computer Games: Text, Narrative and Play (pp. 59–71). Cambridge: Polity.  
Added by: sirfragalot 17 Sep 2009 09:41:22 Europe/Copenhagen
      Rather than interactive texts, implying a story, plot and, therefore, narrative, FPS games are an open-ended narrative ecology.
Lee, K. M. (2004). Presence, explicated. Communication Theory, 14(1), 27–50.  
Last edited by: sirfragalot 06 Feb 2019 14:56:48 Europe/Copenhagen
      "a virtual environment reacts to users as if they were there"
O'Callaghan, C. (2009). Sounds and events. In M. Nudds & C. O'Callaghan (Eds), Sounds & Perception (pp. 26–49). Oxford: Oxford University Press.  
Last edited by: sirfragalot 27 Jan 2018 14:51:33 Europe/Copenhagen
      "Sounds are events that take place near their sources, not in the intervening space."
Parkes, D. N., & Thrift, N. J. (1980). Times, spaces, and places: A chronogeographic perspective. New York: John Wiley & Sons.  
Added by: sirfragalot 30 Jun 2006 12:54:11 Europe/Copenhagen
      Discussing the work of ecologists in the 1940s and 1950s, the authors state: "Rhythm, tempo, and timing became not simply additional attributes to the spatial characteristics of human ecology; rather with space they were jointly responsible for the maintenance of a living community"
      Rhythm: recurrence of fluctuations and movement. Timing here can be universal time (i.e. metric), life time or social time (the latter two being paratimes).
Tempo: the number of events that occur in each unit of time.
Timing: synchronization of rhythms.
Westerkamp, H. (2000). Editorial. Soundscape, 1(1), 3–4.  
Added by: sirfragalot 17 Nov 2006 11:17:28 Europe/Copenhagen
      The acoustic ecology concerns "the relationship between soundscape and listener"
      "We are not outside the ecology ... we are always and inevitably a part of it" (quoting Gregory Bateson).
Wilhelmsson, U. (2001). Enacting the point of being: Computer games, interaction and film theory. Unpublished thesis PhD, University of Copenhagen, Denmark.  
Added by: sirfragalot 19 Jun 2008 10:46:57 Europe/Copenhagen
      "The game player is the manipulator of the environment."
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