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Laurel, B. (1993). Computers as theatre. New York: Addison-Wesley.  
Last edited by: sirfragalot 15 May 2008 10:25:48 Europe/Copenhagen
      "[t]ight linkage between visual, kinaesthetic, and auditory modalities is the key to the sense of immersion that is created by many computer games, simulations and virtual-reality systems"
Stockburger, A. (2006). The rendered arena: Modalities of space in video and computer games. Unpublished thesis PhD, University of the Arts, London.  
Added by: sirfragalot 15 May 2008 15:04:43 Europe/Copenhagen
      "With the exception of a number of text-based games, the overwhelming majority [of computer games] have to be regarded as audiovisual kinaesthetic artefacts and the relationship between sound and image lies at the centre of the gaming experience."
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