Sound Research WIKINDX

List Resources

Displaying 1 - 1 of 1 (Bibliography: WIKINDX Master Bibliography)
Order by:

Ascending
Descending
Use all checked: 
Use all displayed: 
Use all in list: 
Ekman, I. 2008, October 22—23 Psychologically motivated techniques for emotional sound in computer games. Paper presented at Audio Mostly 2008, Piteå, Sweden.  
Added by: sirfragalot 08 Jan 2009 11:14:13 Europe/Copenhagen
      Typically in film, sounds (especially dialogue) is used to drive the narrative; in games, sounds support player action and hence have a greater utility value as opposed to narrative value.
wikindx 5.8.2 ©2019 | Total resources: 1013 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA) | Database queries: 24 | DB execution: 0.01506 secs | Script execution: 0.12656 secs

PHP execution time: 0.10839 s
SQL connection time: 0.00049 s
SQL execution time: 0.01457 s
TPL rendering time: 0.00360 s
Total elapsed time: 0.12656 s
Peak memory usage: 7.6339 MB
Memory at close: 7.3165 MB