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Ekman, I. 2008, October 22—23 Psychologically motivated techniques for emotional sound in computer games. Paper presented at Audio Mostly 2008, Piteå, Sweden.  
Added by: sirfragalot 08 Jan 2009 11:14:13 Europe/Copenhagen
      Typically in film, sounds (especially dialogue) is used to drive the narrative; in games, sounds support player action and hence have a greater utility value as opposed to narrative value.
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