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Järvinen, A. 2005, June 16—20 Theory as game: Designing the gamegame. Paper presented at Changing Views -- Worlds in Play, Toronto.  
Last edited by: sirfragalot 02 Aug 2005 14:59:48 Europe/Copenhagen
      Nine game elements grouped into 3 classes:

  1. Systemic elements

    • goals
    • components
    • procedures
    • environments

  2. Behavioural elements

    • players
    • contexts

  3. Compound elements

    • rules
    • game mechanics
    • theme
    • interface

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