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Baudrillard, J. (1994). Simulacra and simulation S. Glaser, Trans. The University of Michigan Press.  
Last edited by: sirfragalot 02 Jun 2013 11:19:57 Europe/Copenhagen
      "[Simulation] is the generation by models of a real without origin or reality: a hyperreal."
      "The signs of the real [are substituted] for the real."
      "Illusion is no longer possible, because the real is no longer possible."
      "simulation threatens the difference between the "true" and the "fake," the "real" and the "imaginary."
      Hyper-reality: "the simulation of something which never really existed".

This is quoted all over the place but, in the translation here, does not appear precisely like this. The closest appears to be the p1. quote supplied here.

      The real no longer coincides with simulation models. They are no longer co-existent.
Wasik, B. 2006, SeptemberGrand theft education: Literacy in the age of video games. Harper's Magazine, 31–39.  
Added by: sirfragalot 23 Sep 2006 16:12:55 Europe/Copenhagen
      Ralph Koster states: "Games, fundamentally, are models. They're little toy simulations of some aspect of reality."
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