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Bussemakers, M. P., & de Haan, A. 1998, November 1—4 Using earcons and icons in categorisation tasks to improve multimedia interfaces. Paper presented at 5th International Conference on Auditory Display, Glasgow.  
Added by: sirfragalot 23 Feb 2006 14:18:09 Europe/Copenhagen
      "Earcons are abstract, i.e. not event or object related, musical sounds."
Gaver, W. W. (1986). Auditory icons: Using sound in computer interfaces. Human-computer Interaction, 2, 167–177.  
Last edited by: sirfragalot 08 Jan 2008 08:51:52 Europe/Copenhagen
      "an auditory icon is a sound that provides information about an event that represents desired data. Instead of using dimensions of sound to stand for dimensions of the data, dimensions of the sound's source are used"
      "Auditory icons provide a natural and intuitive way to represent dimensional data and to represent conceptual objects in a computer system."
      Metonymic auditory icons are those "in which a feature is used to represent the whole"
Wenzel, E. M. (1992). Localization in virtual acoustic displays. Presence: Teleoperators and Virtual Environments, 1(1), 80–107.  
Last edited by: sirfragalot 28 Feb 2018 09:15:16 Europe/Copenhagen
      "The combination of veridical spatial cues with good principles of iconic design could provide an extremely powerful and information-rich display that is also quite easy to use."
White, G. R., Fitzpatrick, G., & McAllister, G. 2008, September 10—12 Toward accessible 3D virtual environments for the blind and visually impaired. Paper presented at 3rd international conference on Digital Interactive Media in Entertainment and Arts, Athens, Greece.  
Last edited by: sirfragalot 09 Dec 2008 06:23:56 Europe/Copenhagen
      The authors point out that there is no language for audio signals that is consistent across games (they give the example of different door sounds).
Wilson, M. (2002). Six views of embodied cognition. Psychonomic Bulletin & Review, 9(4), 625–636.  
Added by: sirfragalot 06 Jun 2014 14:27:09 Europe/Copenhagen
      re off-loading cognitive work onto the environment. An argument that authenticity/reality is not required in VEs and that VEs can aid rapid/efficient cognition by pre-reducing the amount of information to be processed through the use of caricature and reduction (cf verisimilitude).

symbolic off-loading -- cf icons, earcons, caricature etc. in VEs.
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