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McMahan, A. (2003). Immersion, engagement, and presence: A new method for analyzing 3-D video games. In M. J. P. Wolf & B. Perron (Eds), The Video Game Theory Reader (pp. 67–87). New York: Routledge. 
Resource type: Book Article
ID no. (ISBN etc.): 0-415-96579-9
BibTeX citation key: McMahan2003
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Categories: Game Design
Keywords: Immersion, Realism
Creators: McMahan, Perron, Wolf
Publisher: Routledge (New York)
Collection: The Video Game Theory Reader
Resources citing this
Notes
Some of the ideas are expanded upon in Ermi (2005) and builds upon ideas of presence by Fencott (1999).

Ermi, L., & Mäyrä, F. 2005, June 16—20 Fundamental components of the gameplay experience: Analysing immersion. Paper presented at Changing Views -- Worlds in Play, Toronto.
Fencott, C. (1999) Presence and the content of virtual environments. August 4, 2005, http://web.onyxnet.co.u ... co.uk/pres99/pres99.htm
  
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