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Gilbert, S. B. (2016). Perceived realism of virtual environments depends on authenticity. Presence: Teleoperators and Virtual Environments, 25(4), 322–324.
|Resource type: Journal Article
ID no. (ISBN etc.): 1054-7460
BibTeX citation key: Gilbert2016
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Keywords: Authenticity, Immersion, Presence, Presence (definition)
Publisher: MIT Press (Cambridge, Massachusetts)
Collection: Presence: Teleoperators and Virtual Environments
Argues that authenticity is key to presence – VEs do not emulate real worlds (too many missing sensory cues) so VE design should leverage user expectation and task context and prioritize relevant sensory channels and cues (higher authenticity). Seeks to establish a framework to reliably predict presence by probabilistically evaluating the VE's authenticity using the tools of Bayesian inference.
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