Sound Research WIKINDX

This originally started off with a focus on sound in digital games and related fields such as flow, affect, and emotion as they relate to immersion/presence in virtual worlds generally. However, it has expanded and now deals with sound in any context or research field as well as areas of interest more further afield.  
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Brainard, F. S. (1997). Reality and mystical experience. Unpublished PhD thesis, Temple University.
Added by: sirfragalot 2020-05-28 11:36:48
Heidegger, M. (1962). Being and time J. Macquarrie & E. Robinson, Trans. Oxford: Blackwell.
Added by: sirfragalot 2020-05-12 10:38:16
Sheridan, T. B. (1999). Descartes, Heidegger, Gibson, and God: Toward an eclectic ontology of presence. Presence: Teleoperators and Virtual Environments, 8(5), 551–559.
Last edited by: sirfragalot 2020-05-12 10:06:23
Abbate, C. (2004). Music: Drastic or gnostic? Critical Inquiry, 30(3), 505–536.
Added by: sirfragalot 2020-05-05 15:12:43
WHO Regional Office for Europe. (2018). Environmental noise guidelines for the European region.
Last edited by: sirfragalot 2020-04-19 15:13:38
Hugues, O., Fuchs, P., & Nannipieri, O. (2011). New augmented reality taxonomy: Technologies and features of augmented environment. In B. Furht (Ed.), Handbook of Augmented Reality (pp. 47–63). New York: Springer.
Added by: sirfragalot 2020-04-13 09:56:37
Edworthy, J., Loxley, S., & Dennis, I. (1991). Improving auditory warning design: Relationship between warning sound parameters and perceived urgency. Human Factors, 33(2), 205–231.
Added by: sirfragalot 2020-04-01 15:29:27
Marco, E. J., Hinkley, L. B. N., Hill, S. S., & Nagarajan, S. S. (2011). Sensory processing in autism: A review of neurophysiologic findings. Pediatric Research, 69(5 Pt 2), 48R–54R.
Last edited by: sirfragalot 2020-03-29 18:04:25
Eliot, T. S. (1936). Burnt Norton. In Four Quartets.
Last edited by: sirfragalot 2020-03-28 08:24:52
Mori, S., Ikeda, S., & Saito, H. (2017). A survey of diminished reality: Techniques for visually concealing, eliminating, and seeing through real objects. IPSJ Transactions on Computer Vision and Applications, 9,
Last edited by: sirfragalot 2020-03-25 08:35:22
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