Sound Research WIKINDX

This originally started off with a focus on sound in digital games and related fields such as flow, affect, and emotion as they relate to immersion/presence in virtual worlds generally. However, it has expanded and now deals with sound in any context or research field as well as areas of interest more further afield.  
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Edworthy, J., Loxley, S., & Dennis, I. (1991). Improving auditory warning design: Relationship between warning sound parameters and perceived urgency. Human Factors, 33(2), 205–231.
Added by: sirfragalot 2020-04-01 15:29:27
Marco, E. J., Hinkley, L. B. N., Hill, S. S., & Nagarajan, S. S. (2011). Sensory processing in autism: A review of neurophysiologic findings. Pediatric Research, 69(5 Pt 2), 48R–54R.
Last edited by: sirfragalot 2020-03-29 18:04:25
Eliot, T. S. (1936). Burnt Norton. In Four Quartets.
Last edited by: sirfragalot 2020-03-28 08:24:52
Mori, S., Ikeda, S., & Saito, H. (2017). A survey of diminished reality: Techniques for visually concealing, eliminating, and seeing through real objects. IPSJ Transactions on Computer Vision and Applications, 9,
Last edited by: sirfragalot 2020-03-25 08:35:22
Revonsuo, A. (2009). Inner presence: Consciousness as a biological phenomenon. Cambridge, Massachusetts: MIT Press.
Added by: sirfragalot 2020-03-04 11:12:10
Anzieu, D. (1989). The skin ego: A psychoanalytical approach to the self C. Turner, Trans. New Haven and London: Yale University Press.
Last edited by: sirfragalot 2020-02-21 13:23:56
Kracauer, S. (1960) Dialogue and sound. . Retrieved February 19, 2020, https://ifsstech.files. ... siegfried_kracauer1.pdf
Last edited by: sirfragalot 2020-02-19 11:54:29
Curtis, S. (1992). The sound of the early Warner Bros. cartoons. In R. Altman (Ed.), Sound Theory Sound Practice (pp. 191–203). New York: Routledge.
Last edited by: sirfragalot 2020-02-13 13:23:39
Pouliot, D. (2014) Hearing without ears (auditory brainstem implant). . Retrieved August 19, 2015, https://web.archive.org ... tory-brainstem-implant/
Last edited by: sirfragalot 2020-02-10 07:57:55
Kopanieki, J. (2019). Walking the streets of a virtual metropolis. the audiosphere of the game Grand Theft Auto IV. Interdisciplinary Studies in Musicology, 19, 173–184.
Last edited by: sirfragalot 2020-02-05 17:30:28
wikindx 6.2.2 ©2003-2020 | Total resources: 1023 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA) | Database queries: 27 | DB execution: 0.11910 secs | Script execution: 0.25346 secs
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